Toon shader glossy removes direct and indirect light of diffuse shaders at low sizes with path tracing integrator #61042

Closed
opened 2019-01-31 01:19:09 +01:00 by iszotic · 3 comments

System Information
Operating system: Ubuntu 18.04.1
Graphics card: RX 480

Blender Version
Broken: blender-2.80-a1ae04d15a9f
Either CPU or GPU as rendering device

Worked: set integrator to Branched Path Tracing

Short description of error

Toon BSDF glossy component at pretty low sizes nullifies(or removes) diffuse shader and toon shader diffuse direct lighting, at low or medium sizes it removes indirect lighting. This only occurs when the integrator is set to Path Tracing

Exact steps for others to reproduce the error
In Cycles render engine

  1. subdivide initial cube, then set to smooth shading, set light to 1000 strength
  2. add a plane (to cast indirect light)
  3. add material to the cube, add mix shader with a fac of 0.1, in the first slot use a diffuse shader (or toon shader with diffuse component) with a color, now for the second slot set a toon shader with glossy component, set its size to 0.001
  4. set to render mode, the sphere should be colored but is dark with only the glossy component, when you change the glossy toon size to 0.003 the diffuse part appears but pretty dark, at 0.010 only the direct part of the diffuse shader is fully illuminated, at 0.030 the indirect part is still dark and at around 0.400 the indirect part is fully illuminated, all these were compared to branched path tracing
    Glossy_toon_shader_bug.blend
**System Information** Operating system: Ubuntu 18.04.1 Graphics card: RX 480 **Blender Version** Broken: blender-2.80-a1ae04d15a9f Either CPU or GPU as rendering device Worked: set integrator to Branched Path Tracing **Short description of error** Toon BSDF glossy component at pretty low sizes nullifies(or removes) diffuse shader and toon shader diffuse direct lighting, at low or medium sizes it removes indirect lighting. This only occurs when the integrator is set to Path Tracing **Exact steps for others to reproduce the error** In Cycles render engine 1) subdivide initial cube, then set to smooth shading, set light to 1000 strength 2) add a plane (to cast indirect light) 3) add material to the cube, add mix shader with a fac of 0.1, in the first slot use a diffuse shader (or toon shader with diffuse component) with a color, now for the second slot set a toon shader with glossy component, set its size to 0.001 4) set to render mode, the sphere should be colored but is dark with only the glossy component, when you change the glossy toon size to 0.003 the diffuse part appears but pretty dark, at 0.010 only the direct part of the diffuse shader is fully illuminated, at 0.030 the indirect part is still dark and at around 0.400 the indirect part is fully illuminated, all these were compared to branched path tracing [Glossy_toon_shader_bug.blend](https://archive.blender.org/developer/F6458944/Glossy_toon_shader_bug.blend)
Author

Added subscriber: @iszotic

Added subscriber: @iszotic

Added subscribers: @brecht, @ZedDB

Added subscribers: @brecht, @ZedDB

@brecht bug or not?

@brecht bug or not?
Brecht Van Lommel was assigned by Bastien Montagne 2019-03-18 17:56:30 +01:00
Brecht Van Lommel was unassigned by Dalai Felinto 2019-12-23 16:35:17 +01:00
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 13:57:49 +01:00
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2024-03-24 23:58:44 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#61042
No description provided.