Deleting keyframes just after duplicating causes a problem. #61100

Closed
opened 2019-02-01 16:33:51 +01:00 by Baran Yagcioglu · 5 comments

Operating system: Windows 10 Home 1809
Graphics card: Intel UHD 630

Broken: 2.80, 552b2287db, 2019-02-01

we have two bones, one is extruded from the previous one. add some keyframes to child bone, duplicate the keyframes, add some keyframes to parent bone, clear these newbie keyframes, even it has no keyframes, it shows animation.(the parent bone)

duplicate keyframes, add some keyframes for the parent bone, apply "clear keyframes" for the parent bone, play the animation and see parent bone moves even it doesnt have any keyframes. (save the blend file and reopen it, problem is vanished.)

duplicated_frames.blend

Operating system: Windows 10 Home 1809 Graphics card: Intel UHD 630 Broken: 2.80, 552b2287db86, 2019-02-01 we have two bones, one is extruded from the previous one. add some keyframes to child bone, duplicate the keyframes, add some keyframes to parent bone, clear these newbie keyframes, even it has no keyframes, it shows animation.(the parent bone) duplicate keyframes, add some keyframes for the parent bone, apply "clear keyframes" for the parent bone, play the animation and see parent bone moves even it doesnt have any keyframes. (save the blend file and reopen it, problem is vanished.) [duplicated_frames.blend](https://archive.blender.org/developer/F6476925/duplicated_frames.blend)

Added subscriber: @BaranYagcioglu

Added subscriber: @BaranYagcioglu

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I can't reproduce this on my end. Perhaps this has already been fixed.

If you still can reproduce this with tomorrows build, could you do a more detailed guide on how to reproduce this?

For example:

  1. Open supplied .blend file
  2. Select the available keyframes and duplicate them (shift + d)
  3. Select the parent bone
  4. ...
I can't reproduce this on my end. Perhaps this has already been fixed. If you still can reproduce this with tomorrows build, could you do a more detailed guide on how to reproduce this? For example: 1. Open supplied .blend file 2. Select the available keyframes and duplicate them (shift + d) 3. Select the parent bone 4. ...

1- Open supplied .blend file
2- Select the available keyframes and duplicate them (shift + d)
3- Move the duplicated keyframes to 20.frame (so that you have keyframes at 1, 10, 20, 29
4- select the parent bone
5- go to 10. frame
6- press I and select LocRot
7- go to 20. frame
8- move to parent bone to right 1 unit (on X axis)
9- press I and select LocRot
10- press N to open the prop menü (you'll see the transform properties yellow)
11- go to Location: area and right click and select "clear keyframes"
12- go to Rotation: area and right click and select "clear keyframes"
13- at this point you have no keyframes for parent bone
14- play the animation, you'll see the parent bone is MOVING.
15- save the blend file and reopen it
16- play the animation and you'll see the parent bone doesn't move as expected.

1- Open supplied .blend file 2- Select the available keyframes and duplicate them (shift + d) 3- Move the duplicated keyframes to 20.frame (so that you have keyframes at 1, 10, 20, 29 4- select the parent bone 5- go to 10. frame 6- press I and select LocRot 7- go to 20. frame 8- move to parent bone to right 1 unit (on X axis) 9- press I and select LocRot 10- press N to open the prop menü (you'll see the transform properties yellow) 11- go to Location: area and right click and select "clear keyframes" 12- go to Rotation: area and right click and select "clear keyframes" 13- at this point you have no keyframes for parent bone 14- play the animation, you'll see the parent bone is MOVING. 15- save the blend file and reopen it 16- play the animation and you'll see the parent bone doesn't move as expected.

Closed as duplicate of #60086

Closed as duplicate of #60086
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#61100
No description provided.