Wheigt painting tools on imported models odd behavior #61146

Closed
opened 2019-02-03 01:41:04 +01:00 by Haruko Kojima · 13 comments

sansar_male_reference.fbx
System Information
Operating system: Windows 10 x64
Graphics card: AMD Radeon RX 580

Blender Version
Broken: 2.80, 2019-02-02 00:58, 4ef09cf937
Worked: None I tested

Short description of error
When using the wheigt painting tools on imported models the behavior is wrong/broken, if you set the skeleton into pose mode you are unable to select the mesh, to set it into wheight paint mode, preventing you from wheight painting the model or tweaking wheigts. I tried several other FBX and Collada files and all have the same problem.

Exact steps for others to reproduce the error
Open the provided FBX and import it.
Set the armature to pose mode and try selecting the mesh in the viewport.

[sansar_male_reference.fbx](https://archive.blender.org/developer/F6489909/sansar_male_reference.fbx) **System Information** Operating system: Windows 10 x64 Graphics card: AMD Radeon RX 580 **Blender Version** Broken: 2.80, 2019-02-02 00:58, 4ef09cf937f2 Worked: None I tested **Short description of error** When using the wheigt painting tools on imported models the behavior is wrong/broken, if you set the skeleton into pose mode you are unable to select the mesh, to set it into wheight paint mode, preventing you from wheight painting the model or tweaking wheigts. I tried several other FBX and Collada files and all have the same problem. **Exact steps for others to reproduce the error** Open the provided FBX and import it. Set the armature to pose mode and try selecting the mesh in the viewport.
Author

Added subscriber: @Anurae

Added subscriber: @Anurae
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Think this has been reported before, but cannot find the relating report atm...

Think this has been reported before, but cannot find the relating report atm...
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
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It seems to work for me when I select both objects in object mode (with the mesh being the active object). When I then switch to weight paint mode, the armature is set to pose mode.
@Anurae, can you confirm that?

It seems to work for me when I select both objects in object mode (with the mesh being the active object). When I then switch to weight paint mode, the armature is set to pose mode. @Anurae, can you confirm that?
Author

Yes i can confirm that it works like this, however when you set up a mesh + skeleton inside Blender natively for example it also works fine like i described it,
another problem is you have to leave wheigt paint mode to select a different mesh object within the scene, in this case the head for example, which again works
fine if you create the items natively in Blender.

Yes i can confirm that it works like this, however when you set up a mesh + skeleton inside Blender natively for example it also works fine like i described it, another problem is you have to leave wheigt paint mode to select a different mesh object within the scene, in this case the head for example, which again works fine if you create the items natively in Blender.

Added subscriber: @MaciejJutrzenka

Added subscriber: @MaciejJutrzenka

plz check if this happens in 2.81

plz check if this happens in 2.81
Author

In #61146#818278, @MaciejJutrzenka wrote:
plz check if this happens in 2.81

Yes still a valid problem in Blender 2.81 that might confuse Blender 2.79 users that are used to go into wheight painting mode like that.

> In #61146#818278, @MaciejJutrzenka wrote: > plz check if this happens in 2.81 Yes still a valid problem in Blender 2.81 that might confuse Blender 2.79 users that are used to go into wheight painting mode like that.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Germano Cavalcante self-assigned this 2020-02-11 16:12:23 +01:00

Thanks for the report but that is not a bug.
See "Lock Object Modes" -> https://docs.blender.org/manual/en/dev/interface/window_system/topbar.html#edit-menu

Thanks for the report but that is not a bug. See `"Lock Object Modes"` -> https://docs.blender.org/manual/en/dev/interface/window_system/topbar.html#edit-menu
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Reference: blender/blender#61146
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