Unwrap option :[Correct Aspect] doesn't work #61277

Closed
opened 2019-02-07 11:55:40 +01:00 by khader · 5 comments

System Information
Operating system:
Graphics card:

Blender Version
Broken:
(example: 2.79b release)
(example: 2.80, edbf15d3c0, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error
When Unwrapping an object on a rectangular image, the UV respects the aspect ratio of the image and stretches in the longer dimension
The "Correct Aspect" option lets you choose if you want to neglect the image ratio or not, That was the case in 2.7X, now when you toggle this option nothing happens!
as I said, it only works if the image selected in the uv editor isn't a perfect square.

Exact steps for others to reproduce the error

create a cylinder for instance, select a vertical edge of it, and mark it seem, go to uv editor, and make an image that isn't square, select all, hit U, select uv unwrap, now toggle the " correct aspect" on and off, nothing happens.

**System Information** Operating system: Graphics card: **Blender Version** Broken: (example: 2.79b release) (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen) Worked: (optional) **Short description of error** When Unwrapping an object on a rectangular image, the UV respects the aspect ratio of the image and stretches in the longer dimension The "Correct Aspect" option lets you choose if you want to neglect the image ratio or not, That was the case in 2.7X, now when you toggle this option nothing happens! as I said, it only works if the image selected in the uv editor isn't a perfect square. **Exact steps for others to reproduce the error** create a cylinder for instance, select a vertical edge of it, and mark it seem, go to uv editor, and make an image that isn't square, select all, hit U, select uv unwrap, now toggle the " correct aspect" on and off, nothing happens.
Author

Added subscriber: @khader-1

Added subscriber: @khader-1

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Brecht Van Lommel was assigned by Sebastian Parborg 2019-02-07 13:59:17 +01:00

I'm guessing this might be related to #61239

I'm guessing this might be related to #61239

Closed as duplicate of #61239

Closed as duplicate of #61239

Right, it takes into account the texture assigned to the mesh in the material, not what is displayed in the UV editor currently.

Right, it takes into account the texture assigned to the mesh in the material, not what is displayed in the UV editor currently.
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Reference: blender/blender#61277
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