Short description of error
I'm trying to animate using a linked (proxy) rig, but it keeps crashing. It would crash as I'm working in the scene, but it would also crash when opening the scene.
The thing is, the crash seems to be a bit random.
Even if the scene crashes on start, if I keep opening the file, sometimes, it won't crash. It's like playing a crash lottery every time I open the scene.
I figured out that if I delete the character geometry, it doesn't crash. If I append the rig, it doesn't crash.
However, if I attach any geometry to the linked rig, it seems to crash.
Including an example file:
To get it to crash:
- Open up the attached file.
- Scrub timeline back and forth.
If you're (un)lucky, you might find that the file crashes on open. In that case, just keep trying to open the file.
Note that if you delete the geometry, it doesn't crash.