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array modifier not rendered properly with colour ramp ( cycels
Open, Confirmed, MediumPublic

Description

Win 10
intel i5
amd radeon

I created 1 pushbutton ( cube ) assigned an array modifier to duplicate it 16 times , did not apply the array modifier
Assigned colour ramp ( red , orange , yellow , white and set to constant ) ) , separated the y vector , so the colours go from red -->white ,

Cycles preview render shows the correct output , the final render does not , only white buttons


Here's the file

Details

Type
Bug

Event Timeline

Edit :after rendering , cycles preview now shows only one coloured button ( array modifier not applied )
But this only happens when the Ýçoordinate is seprated
Have a look into the shader editor and switch separation coordinates and look at the cycles preview render

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.Fri, Feb 8, 2:57 PM