array modifier not rendered properly with colour ramp ( cycels #61321

Closed
opened 2019-02-08 13:18:48 +01:00 by ward · 7 comments

Win 10
intel i5
amd radeon

I created 1 pushbutton ( cube ) assigned an array modifier to duplicate it 16 times , did not apply the array modifier
Assigned colour ramp ( red , orange , yellow , white and set to constant ) ) , separated the y vector , so the colours go from red -->white ,

Cycles preview render shows the correct output , the final render does not , only white buttons send.blend
Here's the file

Win 10 intel i5 amd radeon I created 1 pushbutton ( cube ) assigned an array modifier to duplicate it 16 times , did not apply the array modifier Assigned colour ramp ( red , orange , yellow , white and set to constant ) ) , separated the y vector , so the colours go from red -->white , Cycles preview render shows the correct output , the final render does not , only white buttons [send.blend](https://archive.blender.org/developer/F6548637/send.blend) Here's the file
Author

Added subscriber: @gentleclockdivider

Added subscriber: @gentleclockdivider
Author

1.jpg
2.png

![1.jpg](https://archive.blender.org/developer/F6548644/1.jpg) ![2.png](https://archive.blender.org/developer/F6548669/2.png)
Author

Edit :after rendering , cycles preview now shows only one coloured button ( array modifier not applied )
But this only happens when the Ýçoordinate is seprated
Have a look into the shader editor and switch separation coordinates and look at the cycles preview render

Edit :after rendering , cycles preview now shows only one coloured button ( array modifier not applied ) But this only happens when the Ýçoordinate is seprated Have a look into the shader editor and switch separation coordinates and look at the cycles preview render
Brecht Van Lommel was assigned by Sebastian Parborg 2019-02-08 14:57:06 +01:00
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

This is very confusing. Looks like the wrong bounding box is send to cycles.
Sometimes, going to edit mode and back solves the issue. But not every time.
Also I was not able to reproduce this in a new file yet.

missing boundbox update.gif

This is very confusing. Looks like the wrong bounding box is send to cycles. Sometimes, going to edit mode and back solves the issue. But not every time. Also I was not able to reproduce this in a new file yet. ![missing boundbox update.gif](https://archive.blender.org/developer/F6821775/missing_boundbox_update.gif)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

This is fixed now, and the result matches the final render, same as in 2.79.

Generated texture coordinates map to 0..1 within the mesh without modifiers. Other behavior is useful too, but that's not how it was designed to work and there is some advantage to having a fixed texture coordinate mapping regardless of the modifiers, especially if the modifiers are animated.

This is fixed now, and the result matches the final render, same as in 2.79. Generated texture coordinates map to 0..1 within the mesh without modifiers. Other behavior is useful too, but that's not how it was designed to work and there is some advantage to having a fixed texture coordinate mapping regardless of the modifiers, especially if the modifiers are animated.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#61321
No description provided.