Crash with smoke #61399
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#61399
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows 10
Graphics card: Nvidia 1070 GTX
Blender Version
Broken: blender-2.80.0-git.191b8951f7af-windows64
Worked: (optional)
Short description of error
Moving to the next frame on the timeline causes blender to crash.
Exact steps for others to reproduce the error
I open smoke.blend (which has a baked smoke sim on my machine), Z -> rendered, then move to the timeline and Right arrow. Boom.
This is my first bug submission on this project, let me know if I should provide other information, etc. Thanks!
Added subscriber: @chbug
Forgot the full system info if needed.
system-info.txt
Added subscriber: @lichtwerk
Cannot reproduce here.
First I thought it was a duplicate of #58471 (but now I cannot reproduce that other report either anymore...)
Added subscriber: @JacquesLucke
I can't reproduce it either..
@chbug, can you reproduce this issue in new files as well?
Maybe also try a newer Blender version.
If you have access to another computer, you can also try it there to see if this problem is specific to your computer.
I'll try to reproduce with an even more recent build than 0208, which is the version I also used to create the sample file. Also I'll try to discard the cache and bake again. If it turns out it's related to the baked data, is there a simple way to share the 30GB of cached data, or is it even worth it?
I can still reproduce it with Blender 2.80 rel. 2019/02/13. I can also reproduce it by discarding the baked files and regenerating them. When you attempted to reproduce, did you bake the smoke sim?
I can try to start with a fresh file, but given that baking takes 20 minutes, I might get lucky but if I need to fiddle with lots of parameters it might take a long time to set things up the same way. Given that the failing file was generated with rel. 2019/02/08, is there a solid reason to expect it to be any different anyways?
Alternatively, if you have pointers on how to extract a stack trace of the crash on a windows machine, I can try to do that. I'm more familiar with development on linux systems, but my beefier machine runs Windows.
Added subscriber: @ZedDB
Does it not crash if you download this dll and copy it so its located in the same directory as 'blender.exe' and run Blender normally?
Same crash with the DLL (and blender being super slow before that, which was expected I guess).
Yes, that .dll forces blender to use software rendering. So now we know that this isn't an issue with your GPU drivers at least.
I can't reproduce this even if I bake the simulation, yes. It doesn't seem to crash when I move around the timeline in rendered mode.
Because it seems like none of the devs can reproduce this, can you see if you can reproduce this issue from scratch with a build from today?
Reproduced from scratch from today's build (see untitled.blend). You need to bake the sim, switch to rendered mode, and use Shift-Left & Shift-Right to jump in the timeline (with this file it wasn't enough to Shift-Right).
Also, I installed the dev environment and can provide full stack traces if it helps.
Also cannot reproduce here...
@chbug: did you have success getting a full stack trace?
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.