Blender 2.8 beta 32 bits crashes or doesnt start #61404
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Reference: blender/blender#61404
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Hi,
Please notice I am using an old wacom serial tablet with a serial to usb driver ; Intuos GD-0912-R + prolific PL2303 (used driver PL2303_Prolific_DriverInstaller_v1_11_0) + win 8.1
Until now it all works perfectly on 32bit apps.
System Information
Operating system: Windows 8.1
Graphics card: Nvidia GeForce GT 520
CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30Ghz
RAM: 16 GB
Blender Version
Not working: blender-2.80.0-git.69b2f5268114-windows32 (11-02-2019)
Works: 2.79b and the 2.80 beta 64 bits
Short description of error
Blender 2.8 32 bits closes at start-up if no arguments, or when using Grease Pencil or opening files.
Added subscriber: @benjamin63
blender.exe --debug --debug-gpu > report.txt
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will
use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has
been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will
use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX
_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hi
nt is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX
_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hi
nt is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX
_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hi
nt is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will
use VIDEO memory as the source for buffer object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has
been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x0170B6DA
Module : C:\Users\mikeo\Desktop\blender-2.80.0-git.69b2f5268114-windows32\blender.exe
report.txt
Added subscriber: @JacquesLucke
Not sure what is happening. Is there any specific reason why you are using the 32 bit version?
Yes the pressure sensitivity of my old serial tablet is working only on 32bits apps :/
It seams to me something is going "too fast" ; if I start directly from the blender icon/exe, it crashes most of the time, and if it sometimes starts, it crashes as soon as I click "General > new file".
Though if I start with the command prompt, particularly with the debug commands, it crashes much less! but gets way too slow, and still crashes easily, e.g. when opening a file, creating an new file, start grease pencil... but not on every time!
Closed as duplicate of #60089