Wrong user counting with ID properties in pynodes #61506
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Reference: blender/blender#61506
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Blender Version
Broken:
57f0b175d7
Short description of error
When a custom node has an idprop of type ID, then the user count is not increased when the node is copied.
Exact steps for others to reproduce the error
Initial investigation
This is caused by the fact that
nodeCopyNode
passesLIB_ID_CREATE_NO_USER_REFCOUNT
intoBKE_node_copy_ex
.I suspect this is the case because the node should store a "weak" pointer to the node tree.
However, the same flag is used to copy the idprops, resulting in wrong behavior.
Are there cases when
node->id
should not be a weak pointer?If not, then we should just get rid of
in
BKE_node_copy_ex
and don't use the flag at all.Another related issue is that when the scene is unloaded, the object referenced by the idprop is freed, before the node is freed.
So, when the node is freed, it tries to decrement the user count of the object -> crash.
Not sure what's the best way to fix this. Usually the reference to the object should be removed from the idprop, when the object is removed, right?
Added subscriber: @JacquesLucke
Added subscriber: @mont29
@mont29, I can also fix this, but could you give me a hint on what behavior is expected?
@JacquesLucke Will do this, Node code is a real nightmare when it comes to ID management, with all its weird specific types of copying processes… :(
This issue was referenced by
c6e3a20ab6
Changed status from 'Open' to: 'Resolved'
Thanks for the quick fix. Unfortunately, there is still the freeing issue.
Not sure how related this is.
To reproduce:
File -> New -> General
.Eeeeeeh! What do we say about reporting several issues in same report? xD
right, w8.