BGE - Mouse Centering Doesn't Work From Python Script And Camera Transforms Are Wrong #61534

Closed
opened 2019-02-14 13:11:46 +01:00 by blenderer 2012 · 4 comments

System Information
Operating system: Windows 10 64bit
Graphics card: RX 580

Blender Version
Broken:

2.79b

Worked: (optional)
no idea

Short description of error

bge.render.setMousePosition doesn't work. Also own.applyRotation doesn't work properly either. Here is the script which I attached to the camera.


import bge

keyboard = bge.logic.keyboard
mouse = bge.logic.mouse
scene = bge.logic.getCurrentScene()
cam = scene.active_camera

activated = bge.logic.KX_INPUT_JUST_ACTIVATED

a = keyboard.events[bge.events.AKEY]
s = keyboard.events[bge.events.SKEY]
w = keyboard.events[bge.events.WKEY]
d = keyboard.events[bge.events.DKEY]

def main(cont):

  own = cont.owner
  ww = bge.render.getWindowWidth() 
  wh = bge.render.getWindowHeight()
  sen = 0.002
  center = ww *2 , wh* 2
  bge.render.setMousePosition = center
  own.applyRotation([mouse.position[0]*sen,mouse.position[1]*sen,0] , 1)         
  bge.render.setMousePosition = center
  bge.render.showMouse(1)

Exact steps for others to reproduce the error

Load the file TestFile.blend and press P to run in the game engine. Or attach the above script to a camera and run BGE by pressing P.

Based on the default startup or an attached .blend file (as simple as possible).TestFile.blend

**System Information** Operating system: Windows 10 64bit Graphics card: RX 580 **Blender Version** Broken: 2.79b Worked: (optional) no idea **Short description of error** bge.render.setMousePosition doesn't work. Also own.applyRotation doesn't work properly either. Here is the script which I attached to the camera. ------------------------------------------------------------------------------------------------------------------------------------ import bge keyboard = bge.logic.keyboard mouse = bge.logic.mouse scene = bge.logic.getCurrentScene() cam = scene.active_camera activated = bge.logic.KX_INPUT_JUST_ACTIVATED a = keyboard.events[bge.events.AKEY] s = keyboard.events[bge.events.SKEY] w = keyboard.events[bge.events.WKEY] d = keyboard.events[bge.events.DKEY] def main(cont): ``` own = cont.owner ww = bge.render.getWindowWidth() wh = bge.render.getWindowHeight() sen = 0.002 ``` ``` center = ww *2 , wh* 2 bge.render.setMousePosition = center own.applyRotation([mouse.position[0]*sen,mouse.position[1]*sen,0] , 1) bge.render.setMousePosition = center bge.render.showMouse(1) ``` ---------------------------------------------------------------------------------------------------------------------------------------- **Exact steps for others to reproduce the error** Load the file TestFile.blend and press P to run in the game engine. Or attach the above script to a camera and run BGE by pressing P. Based on the default startup or an attached .blend file (as simple as possible).[TestFile.blend](https://archive.blender.org/developer/F6608636/TestFile.blend)
Author

Added subscriber: @blenderer2012

Added subscriber: @blenderer2012

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sebastian Parborg self-assigned this 2019-02-14 13:18:58 +01:00

We have dropped BGE in 2.8 and will not support it anymore (like the blender internal render).

We have dropped BGE in 2.8 and will not support it anymore (like the blender internal render).
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Reference: blender/blender#61534
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