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Annotation thickness doesn't work with 3D cursor option
Closed, ResolvedPublicKNOWN ISSUE

Description

System Information
Operating system: MAC OS Mojave 10.14.3
Graphics card: NVIDIA GeForce GT 650M 1024 MB and Intel HD Graphics 4000 1536 MB

Blender Version
Broken: 2.8 2019/2/13

Short description of error
Annotation thickness doesn't work with 3D cursor option

Developer note:
Mac does not support GPU_line_width().

Event Timeline

Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 30.Feb 15 2019, 2:42 PM

You have to be a bit more specific. I can change thickness and it seems to work.

Right, probably you are making annotations in view placement modality. Try to draw a new annotation, but this time changing it's placement property ( on tops bar) to 3D cursor or surface mode I can attach a video if necessary

Yes that is what I did. The thickness still seems to work in those modes for me.

right, In my case doesn't works, even using factory settings. attaching video

Just to make sure, can you try the latest blender beta from today to see if it has been fixed for you?

already checked, seems still doesn't works

Then you need to provide the information we requested in the template and not leave them blank.

Operating system: MAC OS Mojave 10.14.3
Graphics card: NVIDIA GeForce GT 650M 1024 MB and Intel HD Graphics 4000 1536 MB

Blender Version
Broken:
2.8 2019/2/13

I can confirm this bug occurs as well. And doing so I also found another one related to this. It seems that there is a lag whenever I use the Surface option for the Annotation Placement. It doesn't occur in the other 2 (3D cursor & View) options no matter how much I scribble on the screen. However, in the Surface mode, it lags no matter how steady or fast you annotate. (Let me know if I should report this bug separately.)

I am using the latest 2.80 Beta for macOS (2019.2.15 - faa255c0a4e4).
Operating system: macOS High Sierra version: 10.13.6 (Macbook Pro 2015)
Graphics card: Intel Iris Graphics 6100

Sebastian Parborg (zeddb) raised the priority of this task from 30 to 50.

@William Reynish (billreynish) confirmed this on his mac too.

@Antonio Vazquez (antoniov) feel free to reassign if this is not for you.

I cannot reproduce it on Windows 10 with RTX2080TI card.

If the problem is only in Mac, I cannot help here.

I have one idea about the problem.

Currently, the drawing is using GPU_SHADER_3D_UNIFORM_COLOR shader, and not sure if the Mac implementation supports the thickness of the line (GPU_line_width()).

What it's strange is that only works sometimes.

Mac does not support GPU_line_width(). I think the View Strokes work because they are rendered with a geom shader. Ideally we should have a geometry shader fallback for OSX thick lines.

Same here! Didn't even know it worked on the "View" option. It's pretty useless when it's this thin to draw on surfaces. :/

Same issue here on my Macbook Pro...

Germano Cavalcante (mano-wii) renamed this task from annotation thickness doesn't work with 3D cursor option to Annotation thickness doesn't work with 3D cursor option.Feb 7 2020, 2:18 PM
Germano Cavalcante (mano-wii) updated the task description. (Show Details)
Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "Known Issue".

Yes, me too, same problem, MacBook Pro.

Yeah. I have the same problem. This has been an issue since the very beginning of 2.8.. Now we have 2.83 (alpha) and this issue is STILL an issue on mac systems. Annotations are completely useless for me with 1px thickness.

The “View” annotation start off as 1px but then they are re-drawned with the set width, but all 3D annotations are 1px lines.. Not visible enough to be useful.

I use annotations for blender demos/tutorials a lot and the fact that this feature is no longer working (on mac) it makes my work much less effective.
There are other blender tasks related to this issue that have apparently closed as if this is NOT an important issue. It makes no sense. This has to be addressed. Are the mac users not important to blender community??

dupoxy added a subscriber: dupoxy.

Same here on late 2015 macbook pro. Blender is becoming a nightmare for OSX users. One day OpenGL support is going to be so broken that literally nothing will work anymore :( Praying for a metal port for Google summer of code one day.