Separate faces destroys custom vertex normals #61832

Closed
opened 2019-02-22 04:30:15 +01:00 by John Porter · 5 comments

System Information
Operating system: Windows
Graphics card: Nvidia GTX 1080

Blender Version
Broken:
2.8 git.ba6cf3cdb649-windows64

Short description of error
When using the separate operator(shortcut: p key) on a mesh with custom vertex normal data, both the original mesh and separated faces have incorrect vertex normal data.

Expected behavior- separated and original vertices should have the original custom vertex normal data.

Exact steps for others to reproduce the error

  1. Open this attached .blend file which has a beveled cube with weighted normals. separate-bugblend.blend
  2. Select the top half of the cube.
  3. Separate faces( p-> selection )
  4. Note that the shading is messed up due to incorrect vertex normals.
**System Information** Operating system: Windows Graphics card: Nvidia GTX 1080 **Blender Version** Broken: 2.8 git.ba6cf3cdb649-windows64 **Short description of error** When using the separate operator(shortcut: p key) on a mesh with custom vertex normal data, both the original mesh and separated faces have incorrect vertex normal data. Expected behavior- separated and original vertices should have the original custom vertex normal data. **Exact steps for others to reproduce the error** 1) Open this attached .blend file which has a beveled cube with weighted normals. [separate-bugblend.blend](https://archive.blender.org/developer/F6683638/separate-bugblend.blend) 2) Select the top half of the cube. 3) Separate faces( p-> selection ) 4) Note that the shading is messed up due to incorrect vertex normals.
Author

Added subscriber: @John-Porter

Added subscriber: @John-Porter

Added subscriber: @dfelinto

Added subscriber: @dfelinto
Bastien Montagne was assigned by Dalai Felinto 2019-02-22 15:32:06 +01:00

Same problem seems to happen in 2.79 (tested appending the objects from your sample file). Lowering the priority since this is not a 2.80 specific bug.

Same problem seems to happen in 2.79 (tested appending the objects from your sample file). Lowering the priority since this is not a 2.80 specific bug.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

That’s even no bug at all, but part of known (low priority) TODO, to support custom normals in all topology-modifying tools, modifiers, etc. Note that custom normals are not really designed to be used before some geometry changes, but rather as the last step in a modeling process. You can always use Data Transfer operator or modifier to re-create them by 'copying' those from original geometry, though.

That’s even no bug at all, but part of known (low priority) TODO, to support custom normals in all topology-modifying tools, modifiers, etc. Note that custom normals are not really designed to be used before some geometry changes, but rather as the last step in a modeling process. You can always use Data Transfer operator or modifier to re-create them by 'copying' those from original geometry, though.
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Reference: blender/blender#61832
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