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The move/rotate/scale gizmos not representing the actual transform directions
Closed, InvalidPublic

Description

System Information
Operating system: Windows 10
Graphics card: GTX 560 Ti

Blender Version
Broken: blender2.80 beta, hash: 1af810b4ff17, build date: 20/02/2019, 20:10

Short description of error
This happens in “Normal” transform orientation and pivot set to “Individual Origins”.
It happens for move, rotate and scale. It looks like the center of the gizmo is on the wrong place as well.

Exact steps for others to reproduce the error

  • Create a cube
  • Enter Edit Mode
  • Set the Transform orientation to “Normal”
  • Set the Pivot to “Individual Origins”
  • Select 3 vertices at the top of the cube and use the move gizmo to move them in certain direction.

Details

Type
Bug

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.

This is a known limit, individual origins causes every grouped selection to have it's own orientation, meaning this can cause multiple selections to move in different directions.

Detecting a single group, or all groups then average their orientation would be quite expensive which is why it's not done.

Closing.