Operating system: Windows 10
Graphics card: GTX 970
Broken: 2.80.45, 6bab905c9d40, blender2.8, 2019-02-24,
Exact steps for others to reproduce the error
When I try bake normal for my simple object i have this weird edge issue. UV islands are separated and low poly has sharp edges marked. Also i notice that baked normal map is too intense. I think that in this case baking with auto smooth and flat shading should produce the same result, but somehow don't. Also when I change strength of the broken normal map in the material normal map node to 0.5 everything looks ok.