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Baking normal errors when auto smooth enabled
Closed, ResolvedPublic


System Information
Operating system: Windows 10
Graphics card: GTX 970

Blender Version
Broken: 2.80.45, 6bab905c9d40, blender2.8, 2019-02-24,

Exact steps for others to reproduce the error

When I try bake normal for my simple object i have this weird edge issue. UV islands are separated and low poly has sharp edges marked. Also i notice that baked normal map is too intense. I think that in this case baking with auto smooth and flat shading should produce the same result, but somehow don't. Also when I change strength of the broken normal map in the material normal map node to 0.5 everything looks ok.

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.
Dalai Felinto (dfelinto) lowered the priority of this task from Confirmed, Medium to Needs Information from User.Mar 1 2019, 8:27 PM

@Kamil Makowski (kamilozo) do we have this problem in 2.79 as well or only 2.80?
If it is only 2.80 can you share a 2.79 simple file that reproduces the issue there?

@Dalai Felinto (dfelinto) this problem only appear in 2.80. Here is the same situation in 2.79 and everything works fine.

Bastien Montagne (mont29) raised the priority of this task from Needs Information from User to Confirmed, Medium.Mar 19 2019, 10:31 AM