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Visible wireframe artifacts after baking normal map with bevel shader
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Description

System Information
Operating system: Windows 10 Pro
Graphics card: MSI GTX 1080Ti

Blender Version
Broken: blender-2.80-779860d34e26 and since the bevel shader implementation

Short description of error
Bevel shader when baked to the normal map has slight discolorations that follow mesh wireframe. Color shifts from 8080ff to 807fff in those areas and crates unwanted artifacts.
Exact steps for others to reproduce the error
Bake a normal map of your low poly mesh with bevel added in your material. It's most visible on flat areas with some triangles.
https://youtu.be/24qJbVURDQY

Details

Type
Bug

Event Timeline

Jacques Lucke (JacquesLucke) triaged this task as Needs Information from User priority.Feb 25 2019, 11:03 AM

I don't know a lot about baking in Blender, however it looks like the issue here is already on the original mesh.

Adding new edges like so might fix the issue:

Or use custom normals somehow...

Can you solve the issue with that information?

Jacques Lucke (JacquesLucke) claimed this task.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.