Rigid bodies and constraints not working after append #62005

Closed
opened 2019-02-27 08:35:49 +01:00 by Katsuya Tomono · 19 comments

System Information
Operating system: Windows 10 64Bit
Graphics card: Nvidia GTX1080

Blender Version
Broken: blender-2.80-893fa598319e-win64

When you add an object with File-> Append, rigid bodies and constraints are initialized.

  1. Move the Cube on the initialization screen (x = 2)
  2. Save it.
  3. Initialize or restart blender
  4. Add a rigid body to the Cube
  5. Append Cube from file saved in 2
  6. Check the physical information of the Cube to which the rigid body was added. The rigid body is disconnected. (Information is also initialized)
  7. Although not shown here, the rigid body constraint also disappears for both object1 and object2.
**System Information** Operating system: Windows 10 64Bit Graphics card: Nvidia GTX1080 **Blender Version** Broken: blender-2.80-893fa598319e-win64 When you add an object with File-> Append, rigid bodies and constraints are initialized. 1. Move the Cube on the initialization screen (x = 2) 2. Save it. 3. Initialize or restart blender 4. Add a rigid body to the Cube 5. Append Cube from file saved in 2 6. Check the physical information of the Cube to which the rigid body was added. The rigid body is disconnected. (Information is also initialized) 7. Although not shown here, the rigid body constraint also disappears for both object1 and object2.
Author

Added subscriber: @misty

Added subscriber: @misty

#63576 was marked as duplicate of this issue

#63576 was marked as duplicate of this issue

#63140 was marked as duplicate of this issue

#63140 was marked as duplicate of this issue

#63148 was marked as duplicate of this issue

#63148 was marked as duplicate of this issue

#62910 was marked as duplicate of this issue

#62910 was marked as duplicate of this issue
Katsuya Tomono changed title from If you append an object, rigid bodies and constraints are initialized. to When you add an object with File-> Appen, rigid bodies and constraints are initialized. 2019-02-27 08:51:42 +01:00
Katsuya Tomono changed title from When you add an object with File-> Appen, rigid bodies and constraints are initialized. to When you add an object with File-> Append, rigid bodies and constraints are initialized. 2019-02-27 08:55:00 +01:00
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

It's very weird that appending an object removes the rigid body data from the existing objects...

It's very weird that appending an object removes the rigid body data from the existing objects...

Added subscriber: @brecht

Added subscriber: @brecht
Dalai Felinto was assigned by Brecht Van Lommel 2019-02-27 20:06:25 +01:00

Related to #61600 (Blender 2.8 - Physics properties inactive when copying objects between projects).

Related to #61600 (Blender 2.8 - Physics properties inactive when copying objects between projects).
Author

maybe.
blender\blenkernel\intern\library.c on line 1978
comment: If there was ever any rigidbody settings in the object, we reset it.
This seems to be reset.
function name: BKE_rigidbody_remove_object

maybe. blender\blenkernel\intern\library.c on line 1978 comment: If there was ever any rigidbody settings in the object, we reset it. This seems to be reset. function name: BKE_rigidbody_remove_object

It is not weird, as in, it was implemented as agreed on. The physics seems to be tied to the scene, and if I remember correctly there are still parts of the code that assume only a single scene has a rigidbody world.

It is not weird, as in, it was implemented as agreed on. The physics seems to be tied to the scene, and if I remember correctly there are still parts of the code that assume only a single scene has a rigidbody world.
Member

Added subscriber: @IdiotSavant

Added subscriber: @IdiotSavant

Added subscriber: @GuyJanssen

Added subscriber: @GuyJanssen

Added subscriber: @zakleap

Added subscriber: @zakleap
Brecht Van Lommel changed title from When you add an object with File-> Append, rigid bodies and constraints are initialized. to Rigid bodies and constraints not working after append 2019-04-01 13:42:24 +02:00

Added subscriber: @l0ginof

Added subscriber: @l0ginof

Added subscribers: @EvilReFlex, @ZedDB

Added subscribers: @EvilReFlex, @ZedDB

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

@dfelinto, so there was an actual bug that cause existing objects to lose rigid body data, that was fixed in e760d37733.

The part that was agreed on was to remove rigid body data from appended objects, that should still work now.

@dfelinto, so there was an actual bug that cause existing objects to lose rigid body data, that was fixed in e760d37733. The part that was agreed on was to remove rigid body data from appended objects, that should still work now.

This issue was referenced by a5ff780065

This issue was referenced by a5ff780065bf6768811bf459953a1a1eabe989c1
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Reference: blender/blender#62005
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