Rigid bodies and constraints not working after append #62005
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Reference: blender/blender#62005
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System Information
Operating system: Windows 10 64Bit
Graphics card: Nvidia GTX1080
Blender Version
Broken: blender-2.80-893fa598319e-win64
When you add an object with File-> Append, rigid bodies and constraints are initialized.
Added subscriber: @misty
#63576 was marked as duplicate of this issue
#63140 was marked as duplicate of this issue
#63148 was marked as duplicate of this issue
#62910 was marked as duplicate of this issue
If you append an object, rigid bodies and constraints are initialized.to When you add an object with File-> Appen, rigid bodies and constraints are initialized.When you add an object with File-> Appen, rigid bodies and constraints are initialized.to When you add an object with File-> Append, rigid bodies and constraints are initialized.Added subscriber: @JacquesLucke
It's very weird that appending an object removes the rigid body data from the existing objects...
Added subscriber: @brecht
Related to #61600 (Blender 2.8 - Physics properties inactive when copying objects between projects).
maybe.
blender\blenkernel\intern\library.c on line 1978
comment: If there was ever any rigidbody settings in the object, we reset it.
This seems to be reset.
function name: BKE_rigidbody_remove_object
It is not weird, as in, it was implemented as agreed on. The physics seems to be tied to the scene, and if I remember correctly there are still parts of the code that assume only a single scene has a rigidbody world.
Added subscriber: @IdiotSavant
Added subscriber: @GuyJanssen
Added subscriber: @zakleap
When you add an object with File-> Append, rigid bodies and constraints are initialized.to Rigid bodies and constraints not working after appendAdded subscriber: @l0ginof
Added subscribers: @EvilReFlex, @ZedDB
Changed status from 'Open' to: 'Resolved'
@dfelinto, so there was an actual bug that cause existing objects to lose rigid body data, that was fixed in
e760d37733
.The part that was agreed on was to remove rigid body data from appended objects, that should still work now.
This issue was referenced by
a5ff780065