Rigify error, elaboration please #62013
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Reference: blender/blender-addons#62013
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System Information
Operating system: Win10
Graphics card: GTX 1070 Ti
Blender Version
Broken:2.79b
Worked: (optional)
Short description of error
Cant generate rig. It gives an error
Traceback (most recent call last):
AttributeError: 'NoneType' object has no attribute 'keys'
location: :-1
FroppyBefore.blend
Added subscriber: @Trey-Holmes
Added subscriber: @JacquesLucke
You need to be a bit more precise about the Blender version you use and what the error actually is.
Please copy the error from the console.
Sorry i edit the original post
Can you reproduce the issue in a new file?
Did you maybe remove some custom property on the bones?
(I'm just guessing, don't really know how Rigify works internally)
Added subscriber: @solartistic
Removing all face bones makes it work, so I guess you messed something with the bone placement in the face area.
If I were you I would try to adjust the metarig once again with paying attention to which bone stands for what and where it should be placed. I'm sure there are some tutorials for that.
You may also want to apply the scale of your meshes and the metarig before rigging.
BTW 1 blender unit is 1 meter so your character is 50 meters tall
It might be that the mouth isnt related to the shape of a normal human is causing problems. I havent deleted any bones (or i think i havent) i try messing with it later and post results
Added subscriber: @icappiello
Changed status from 'Open' to: 'Archived'
This is not a Rigify bug. Cannot reproduce it except generating from your file.
This usually happens when you remove/unparent/parent some face bones. Unfortunately the current face sample has this limitation: you can only move the bones to correct position according to your model. You cannot rename/unparent/remove any bone or the generate function will fail. This is going to be addressed in rigify 0.6 but for now the easiest way to fix is remove completely the face bones (make only armature layer 1 visible, select all bones on layer 1 and delete it) and re add a face sample (in edit mode select and add the superface sample). Then reposition the bones paying attention to not remove or reparent anything except for the small face bone that has to be parented to the spine.006 bone.
Moreover, you should either apply the scale in object mode since the armature object appears to be scaled up as pointed in previous posts.
Try to follow more accurately the rigify wiki
Cheers,
Ivan