Operating system: Win 10
Graphics card: GTX 1080 TI
2.80, 0ba143a1d675, 2019-03-08
When two Material Outputs per shader are used, blender doesn't change to the designated.
Rendering the right material output works but changing the shader refreshes only when related material output is selected.
One Output is set to eevee and the other is set to cycles.
Switching between cycles and eevee renderer loads the right tree.
When parameters from the cycles tree are changed while rendering in cycles,
there are no changes made when eevee material output is selected.
Possible fix: just select the designated material output automatically when the renderer is changed.