object visibilty using obj.hide_viewport not recognized by context.visible_objects and obj.visible_get() #62388

Closed
opened 2019-03-09 12:46:43 +01:00 by MACHIN3 · 9 comments

System Information
Operating system: Ubuntu 17.10
Graphics card: Nvidia GTX 1050

Blender Version
Broken: 84820e7f58 and onwards, I suspect it's broken since 9eaa577b9b however
Worked: 9d34a9d7e5

Short description of error
Objects hidden using the hide_viewortproperty, are no longer recognized as hidden by context.visible_objects and obj.visible_get()

Exact steps for others to reproduce the errorO

object_visibility.blend

If this is an intentional change, I think it's unwise to do so, until you also provide API access to hiding objects on the viewlayer level .

**System Information** Operating system: Ubuntu 17.10 Graphics card: Nvidia GTX 1050 **Blender Version** Broken: 84820e7f58 and onwards, I suspect it's broken since 9eaa577b9b however Worked: 9d34a9d7e5 **Short description of error** Objects hidden using the *hide_viewort*property, are no longer recognized as hidden by context.visible_objects and obj.visible_get() **Exact steps for others to reproduce the error**O * open blender file below (also from [object_visibility.blend ](https://machin3.io/object_visibility.blend)). * run script, check terminal output * see https://www.youtube.com/watch?v=mf9OIM633rQ [object_visibility.blend](https://archive.blender.org/developer/F6795760/object_visibility.blend) If this is an intentional change, I think it's unwise to do so, until you also provide [API access to hiding objects on the viewlayer level ](https://devtalk.blender.org/t/view-layer-api-access-wishlist-visibility-and-show-expanded/5517).
Author

Added subscriber: @MACHIN3

Added subscriber: @MACHIN3

Added subscriber: @ZedDB

Added subscriber: @ZedDB
Bastien Montagne was assigned by Sebastian Parborg 2019-03-09 14:02:12 +01:00

It seems like BASE_VISIBLE fails to return the correct visible state.

It seems like `BASE_VISIBLE` fails to return the correct visible state.
Bastien Montagne removed their assignment 2019-03-10 17:40:16 +01:00
Dalai Felinto was assigned by Bastien Montagne 2019-03-10 17:40:16 +01:00

Added subscribers: @dfelinto, @brecht, @mont29

Added subscribers: @dfelinto, @brecht, @mont29

Object.hide_viewport affects object itself (and hence all its instantiations in all scenes/viewlayers), while BASE_VISIBLE check only Base's visibility flags…

I guess it should be extended to also check Object's flags, but that is really, really not my area… Think either @dfelinto or @brecht should handle that one?

`Object.hide_viewport` affects object itself (and hence all its instantiations in all scenes/viewlayers), while `BASE_VISIBLE` check only Base's visibility flags… I guess it should be extended to also check Object's flags, but that is really, really not my area… Think either @dfelinto or @brecht should handle that one?

It could check ob.base_flag (if it doesn't already, not looking at the code atm), although this is fragile since it takes the current depsgraph only. It is the same as 2.79 though.

It could check ob.base_flag (if it doesn't already, not looking at the code atm), although this is fragile since it takes the current depsgraph only. It is the same as 2.79 though.
Dalai Felinto was unassigned by Brecht Van Lommel 2019-03-11 14:22:46 +01:00
Brecht Van Lommel self-assigned this 2019-03-11 14:22:46 +01:00

base->flag & BASE_VISIBLE is already supposed to be affected by object.hide_viewport, which is checked by BASE_VISIBLE().

Sergey and I made some recent changes in the depsgraph in this area that probably broke something, I'll fix.

`base->flag & BASE_VISIBLE` is already supposed to be affected by `object.hide_viewport`, which is checked by `BASE_VISIBLE()`. Sergey and I made some recent changes in the depsgraph in this area that probably broke something, I'll fix.

This issue was referenced by c427590c4e

This issue was referenced by c427590c4eb60a7187d9f340066ff837f9179cd5

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#62388
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