object visibilty using obj.hide_viewport not recognized by context.visible_objects and obj.visible_get() #62388
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Reference: blender/blender#62388
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System Information
Operating system: Ubuntu 17.10
Graphics card: Nvidia GTX 1050
Blender Version
Broken:
84820e7f58
and onwards, I suspect it's broken since9eaa577b9b
howeverWorked:
9d34a9d7e5
Short description of error
Objects hidden using the hide_viewortproperty, are no longer recognized as hidden by context.visible_objects and obj.visible_get()
Exact steps for others to reproduce the errorO
object_visibility.blend
If this is an intentional change, I think it's unwise to do so, until you also provide API access to hiding objects on the viewlayer level .
Added subscriber: @MACHIN3
Added subscriber: @ZedDB
It seems like
BASE_VISIBLE
fails to return the correct visible state.Added subscribers: @dfelinto, @brecht, @mont29
Object.hide_viewport
affects object itself (and hence all its instantiations in all scenes/viewlayers), whileBASE_VISIBLE
check only Base's visibility flags…I guess it should be extended to also check Object's flags, but that is really, really not my area… Think either @dfelinto or @brecht should handle that one?
It could check ob.base_flag (if it doesn't already, not looking at the code atm), although this is fragile since it takes the current depsgraph only. It is the same as 2.79 though.
base->flag & BASE_VISIBLE
is already supposed to be affected byobject.hide_viewport
, which is checked byBASE_VISIBLE()
.Sergey and I made some recent changes in the depsgraph in this area that probably broke something, I'll fix.
This issue was referenced by
c427590c4e
Changed status from 'Open' to: 'Resolved'