Baking from thin object makes margin inside UV island too #62429

Open
opened 2019-03-10 20:50:50 +01:00 by Vyacheslav Kobozev · 10 comments

System Information
Operating system: win7 x64

Blender Version
Broken: 2.80 (sub 47), 4041249943, 2019-03-09 16:19

Short description of error
Bleeding margin go inside island if baked emmiter-mesh is not cover all.

how to reproduce

Open file:
Bake from WR to Recipient twice:
at first with 6px margin and option clear image,
then change color of WR`s emmision, without clearing image and with 0px margin.
You will have such result:
220313.jpg

Margin made is only for filling seams (especially when mipmap shrinking textures).

File: success.blend

**System Information** Operating system: win7 x64 **Blender Version** Broken: 2.80 (sub 47), 40412499433e, 2019-03-09 16:19 **Short description of error** Bleeding margin go inside island if baked emmiter-mesh is not cover all. **how to reproduce** Open file: Bake from WR to Recipient twice: at first with 6px margin and option clear image, then change color of WR`s emmision, without clearing image and with 0px margin. You will have such result: ![220313.jpg](https://archive.blender.org/developer/F6796472/220313.jpg) Margin made is only for filling seams (especially when mipmap shrinking textures). File: [success.blend](https://archive.blender.org/developer/F6796454/success.blend)

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Dalai Felinto was assigned by Sebastian Parborg 2019-03-14 15:00:53 +01:00

As it says here: https://docs.blender.org/manual/en/dev/render/cycles/baking.html?highlight=ray%20distance#additional-options
The margin should only extend from the border of the UV islands. But it seems to just extend from the alpha border instead.

As it says here: https://docs.blender.org/manual/en/dev/render/cycles/baking.html?highlight=ray%20distance#additional-options The margin should only extend from the border of the UV islands. But it seems to just extend from the alpha border instead.

Added subscriber: @EllJNidan

Added subscriber: @EllJNidan

This was working correctly in Blender Internal. There is an important difference between the way "Selected to Active" bakes work in Blender Internal vs. Cycles: Blender Internal would render the active object into the bake map, whereas Cycles does not. That might be the source of the problem described here; it's possible that BI and Cycles are using the same approach to render the margin around the baked result, but because Cycles doesn't render the active object in Selected to Active mode, that baked result doesn't match up with the UV islands.

I really hope that makes sense. Maybe some images will help:

Blender Internal, Selected to Active, Margin 0:
Blender Internal, Selected to Active, Margin 0.jpg

Blender Internal, Selected to Active, Margin 64:
Blender Internal, Selected to Active, Margin 64.jpg

Cycles, Selected to Active, Margin 0:
Cycles, Selected to Active, Margin 0.jpg

Cycles, Selected to Active, Margin 64:
Cycles, Selected to Active, Margin 64.jpg

It would be great if we could get a checkbox to enable or disable rendering of the active object into the baked map, but I guess that's more a feature request than a bug report. Anyway, what we need is for the margin to render around UV islands, not around baked details that don't reach the edges of the UV islands.

This was working correctly in Blender Internal. There is an important difference between the way "Selected to Active" bakes work in Blender Internal vs. Cycles: Blender Internal would render the active object into the bake map, whereas Cycles does not. That might be the source of the problem described here; it's possible that BI and Cycles are using the same approach to render the margin around the baked result, but because Cycles doesn't render the active object in Selected to Active mode, that baked result doesn't match up with the UV islands. I really hope that makes sense. Maybe some images will help: Blender Internal, Selected to Active, Margin 0: ![Blender Internal, Selected to Active, Margin 0.jpg](https://archive.blender.org/developer/F7617110/Blender_Internal__Selected_to_Active__Margin_0.jpg) Blender Internal, Selected to Active, Margin 64: ![Blender Internal, Selected to Active, Margin 64.jpg](https://archive.blender.org/developer/F7617112/Blender_Internal__Selected_to_Active__Margin_64.jpg) Cycles, Selected to Active, Margin 0: ![Cycles, Selected to Active, Margin 0.jpg](https://archive.blender.org/developer/F7617114/Cycles__Selected_to_Active__Margin_0.jpg) Cycles, Selected to Active, Margin 64: ![Cycles, Selected to Active, Margin 64.jpg](https://archive.blender.org/developer/F7617116/Cycles__Selected_to_Active__Margin_64.jpg) It would be great if we could get a checkbox to enable or disable rendering of the active object into the baked map, but I guess that's more a feature request than a bug report. Anyway, what we need is for the margin to render around UV islands, not around baked details that don't reach the edges of the UV islands.

poke

poke
Dalai Felinto removed their assignment 2019-12-23 16:34:56 +01:00

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Added subscriber: @mano-wii

Added subscriber: @mano-wii

I can confirm in 2.82.
Basically, in the image shown, there should be no red (margin from the previous bake) in the areas where you have uv face.
220313.jpg

I can confirm in 2.82. Basically, in the image shown, there should be no red (margin from the previous bake) in the areas where you have uv face. ![220313.jpg](https://archive.blender.org/developer/F6796472/220313.jpg)

poke
any news with it?

poke any news with it?
Philipp Oeser removed the
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Reference: blender/blender#62429
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