Hi, I'm new to these forums but I constantly get redirected here when I google for solutions, so I thought I'd give it a try for something I haven't found a solution for.
I'm currently working in some promotional images for an IndieGame. I've "model" this character with Fuse (Beta), rig it with Mixamo, re-texture some clothes and exported it to UnrealEngine4 with great success... but BlenderRender is much more accurate for promotional images... the beard transparency shadows results in wird artifact...
Any solutions or explainations about why is this happening?
[Secondary] Also the Ambient Occlusion needed to be 0.5 else is all black, Does ambient occlusion ignores transparency? rendering the beard as planes close to the face?