Operating system: Windows 10 Pro 64
Graphics card: GeForce GTX 1080 Ti
Short description of error
New added objects will be placed outside of local view, when working in local view mode.
The user is forced to exit the local view, reselect the objects and go back to local view. Really unproductive.
Imagine what this mean if you are working with dozen of models...
Exact steps for others to reproduce the error
- Start new scene.
- Create any mesh object (cube e.g.)
- Select the cube and switch to local mode. (Press / -key on numpad or use menu View->Local View->Toggle Local View.)
- Add a another object inside local view.
-> New object is not visible in local view mode but exists in scene.
This issue sounds banal, but it's really ugly if you are modeling with a lot of objects.
In version 2.79 new added objects were always automatically added to local view. This is important and something logic.
Please reactivate this function!
Here is a video on youtube with additional infos: