Blender crashes when any mesh is disabled in renders and tries to render #62457
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Reference: blender/blender#62457
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System Information
Operating system: Windows 10 Pro 64-bit (10.0, Build 17134)
Graphics card: Nvidia GeForce GTX 1080
Blender Version
2.8 Beta Date: 2019-03-10 22:28
Hash:
6fd11a21f5
Branch: blender.27
Short description of error
Blender crashes when attempting to render (both Eevee and Cycles affected) when any mesh is disabled in renders
Exact steps for others to reproduce the error
Blend file attached. By default the cube is disabled in renders (camera icon in scene collection), hitting F12 or trying to render the animation should instantly crash blender. Enabling the cube in render view should allow F12 or render animation to work. Blender_Crash.zip
Added subscriber: @GlobalKrampus
I noticed if you move all objects to a new collection and disable an object in renders it will render without crashing, but if you move an object back to the original collection and disable it in renders it crashes.
Added subscriber: @lichtwerk
There seems to be lots of objects called "cubelet.XXX" and some others in the
RidgidBodyWorld
collection.(these are not linked to the scene nor viewlayer?)
Interestingly the
Ridgid Body World
settings underProperties Editor
>scene
says its Collection isCollection
(notRidgidBodyWorld
collection)If these are there I am getting this upon render:
However when I remove the Ridgid Body World (or just set its collection to the
RidgidBodyWorld
collection), everything renders fine...Checking further...
Added subscriber: @Sergey
@Sergey: one for you?
This one also crashes [way simpler]:
#62457.blend
This issue was referenced by
c10d011cc5
Changed status from 'Open' to: 'Resolved'