Export FBX with Levels of Detail #62519

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opened 2019-03-13 01:43:55 +01:00 by ronald johnson · 11 comments

This lets levels of detail get exported with FBX. I just copied this code from a youtube video. It was put into earlier builds long ago but was removed.
https://www.youtube.com/watch?v=GpoFagTcmOI
export_fbx_bin.py

This lets levels of detail get exported with FBX. I just copied this code from a youtube video. It was put into earlier builds long ago but was removed. https://www.youtube.com/watch?v=GpoFagTcmOI [export_fbx_bin.py](https://archive.blender.org/developer/F6811919/export_fbx_bin.py)
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Added subscriber: @billyand

Added subscriber: @billyand
Author

If this was removed on purpose, was there a reason?

If this was removed on purpose, was there a reason?

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-03-13 14:19:47 +01:00

Please create a differential, it’s correct way to submit patches now. :)

Please [create a differential](https://developer.blender.org/differential/diff/create/), it’s correct way to submit patches now. :)
Author

@mont29 I really dont know how to create a diff. Im not sure if im doing the arcanist thing right. I keep getting Unhandled Exception when i click on Create Diff. My apologies, I am new with this.

{F6814705}
@mont29 I really dont know how to create a diff. Im not sure if im doing the arcanist thing right. I keep getting Unhandled Exception when i click on Create Diff. My apologies, I am new with this. ``` {F6814705}

@billyand did you check the links in patch submission page, like https://wiki.blender.org/wiki/Tools/CodeReview ?

Anyway, I tried to do it myself, but this code is based on an old version of the add-on, there were some extensive changes made to it (especially cleanups/changes to syntax), that make the diff way too noisy for a review…

So unless you can get an updated version of this code (for Blender 2.8), there is not much chance that it actually gets reviewed and accepted.

Note also that LOD was never part of binary FBX export.

@billyand did you check the links in patch submission page, like https://wiki.blender.org/wiki/Tools/CodeReview ? Anyway, I tried to do it myself, but this code is based on an old version of the add-on, there were some extensive changes made to it (especially cleanups/changes to syntax), that make the diff way too noisy for a review… So unless you can get an updated version of this code (for Blender 2.8), there is not much chance that it actually gets reviewed and accepted. Note also that LOD was never part of binary FBX export.
makerbot1405 commented 2019-03-13 17:34:16 +01:00 (Migrated from localhost:3001)

Added subscriber: @makerbot1405

Added subscriber: @makerbot1405
makerbot1405 commented 2019-03-13 17:34:16 +01:00 (Migrated from localhost:3001)

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*This comment was removed by @makerbot1405*
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@mont29 I will figure out how to make a diff.
And yea, I did this in a 2.8 build. I just downloaded one of the latest builds and changed two lines of codes and it worked.

@mont29 I will figure out how to make a diff. And yea, I did this in a 2.8 build. I just downloaded one of the latest builds and changed two lines of codes and it worked.
Author

@makerbot1405 thanks

@makerbot1405 thanks
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Reference: blender/blender-addons#62519
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