Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35
Broken: version: 2.80 (sub 48), branch: master, commit date: 2019-03-13 19:14, hash: rBbbc3ee09e44b
Description of error
Now this is an issue I seem to have for quite some time now with 2.8.
When I render something with Eevee, Blender 2.8 will randomly close after a couple of frames and sometimes after a couple of hundreds of frames.
It does not crash on startup, it does not crash randomly while just using blender and the viewport, just at rendering.
This is what the console spits out last.
Address: 0x0000000052982D80 (this one seems to change)
As I said this issue has been happening for quite some time, which in turn means this is likely not related to the latest build.
I did however test it and it happens in the latest build as seen above.
What this also means is that this error happened over the past driver versions. 419.35 is the latest from nVidia and this has happened on past versions as well.
Driver was updated not so long ago, I think 2 weeks ago.
Edit: A full reinstall with DDU was also done.
And since I also recently got a new GPU, this happened on my former GTX 750 Ti and my current GTX 1080.
I also tried a couple of things, like running with -d or --debug-gpu, the latter actually gave it more time before it crashed which brings me to a few observations.
Main observation is that the duration it renders, while still being somewhat random, depends on what else is showing in the Blender interface.
I get the faster crashes when I have a 3d viewport open and the image editor, I get the most render time before it crashes if I replace those two with just text editor for example.
Changing those windows while its rendering often causes a crash on changing them.
That said, even after changing those two to text editors it still caused the crashed after some time.
Another observation is that the crash also likes to mess with running YouTube videos, where YT just stops playing them and goes into endless loading.
The issue happens in pretty much every scene, so providing a blend file seems not needed.
Steps to "recreate" would simply make any scene, cube + camera for example and render as animation with Eevee.
Although I think it might be system specific and thus not easily reproducible.