Operating system: Windows 10 64 bits
Graphics card: Nvidia GTX 1070
Broken: (example: 2.80, 6fd11a21f5c5)
Short description of error
Hi! I've come across a huge problem while making PBR 100% procedural material pack for me to use and possibly sell using default blender nodes. I've made loads of materials that include the pointiness node to outline the color near the edges of the model. I've been working on this for 2 weeks creating a huge database of materials just to find out that Pointiness node does not render in any form in Cycles render mode (renders only in viewport). It just appears in the Cycles viewport perfectly and correctly but for some weird reason attempts to render it properly in render mode were a complete failure. I have attached a separate blender file for you to look at one of the materials.
This is a very confusing bug that prevents me from using the software to create more or less complicated PBR materials and effectively use it inside the software.
Exact steps for others to reproduce the error
To repeat the bug just open the supplied file and press render in cycles mode in the viewport and you will see the model with different color tint on edges. Then press render F12 in the render mode and watch that pointiness node (different color tint) is not appearing at all! I've attached video with commentaries and instructions to repeat the bug to this message.
Viewport render vs Render mode comparison: