Operating system: Windows 10
Graphics card: GTX1080Ti
Broken: 2.8 latest master
Worked: Probably never
Short description of error
FBX exporter uses Mesh Datablock names to name exported objects instead of object names, so any application FBX from Blender is imported to has bad object names, such as sphere.001, cube.002,etc... This doesn't make any sense, especially since multiple objects can reference the same mesh datablock (instances), and people generally do not bother to name mesh datablocks. FBX exporter needs to use object names for naming, not mesh datablocks.
Exact steps for others to reproduce the error
1, In a new scene, create a few mesh objects.
2, Rename them in the outliner.
3, Export them using FBX.
4, Reimport them and notice wrong names.
Result: Names of objects in the exported FBX are wrong - named after mesh datablocks.
Expected: Names of the objects in the exported FBX match names of the objects in the scene.