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NDOF not being recorded (auto-keyframe) in timeline
Closed, ResolvedPublic


System Information
Operating system: Windows 7 - Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.24

Blender Version
Broken: version: 2.79 and following until 2.80 (sub 48), branch: master, commit date: 2019-03-13 12:50, hash: rBffa29194bbe7
Worked: unknown

Short description of error
[NDOF is not being recorded (auto-keyframe) in the timeline.
This error is reproducible in blender 2.79 and blender 2.80, In Windows 7 and Windows 10 - both 64-bit.]

Exact steps for others to reproduce the error

  • Lock the camera to the view.
  • In the timeline press the record button to enable auto-keyframe-recording.
  • Press play and move the 3D mouse (NDOF).

The Camera's movement is not being recorded.
[Based on the default startup or an attached .blend file (as simple as possible)]
I used the default scene and added some shapes into it, to make the movement more visible.
//An additional test:

  • I tried to move the camera in another viewport with my normal standard Mouse. This Action has been recorded instantly - as expected.
  • Then I switched back to the "lock to camera - view" and again tried to move the camera with the 3D mouse.

Result of this 2nd test:
Contrary to the first test, the camera couldn't be moved at all, and instead it started twitching relentlessly until I let go of the 3D mouse.
Also - this movement hasn't been recorded into the timeline as well.
End of report.

Event Timeline

Jonathan (Batty) updated the task description. (Show Details)
Jonathan (Batty) added a comment.EditedMar 17 2019, 4:06 PM

THIS is the following Report to Bugreport T57305, where I found out, that this function should alsready work inside of Blender. It just seams to be defective.

Thanks big time, Campbell. That was fast.
*I can comfirm it as working as expected*
on our Win10 system.