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object scale changes normal map output in eevee
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Description

System Information
Operating system: Linux-4.13.10-041310-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67

Blender Version
Broken: version: 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-21 23:13, hash: rB1ae6aaad43ad
Worked: rB9105e1d08467

Short description of error
Scaling an object changes the effect a normal map as. Applying the scale fixes it. Cycles is unaffected.
Probably related to rB8b00712b55e7 and rB27109fd209ca

Exact steps for others to reproduce the error

  • open attached blend
  • scale objects and compare to their unscaled counterparts
  • the change may be a bit hard to see, but it's obvious once you apply the scale

Video demo