2.8 - Dynamic Paint and Rigid body does not work #62863

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opened 2019-03-22 21:49:54 +01:00 by YAFU · 6 comments

System Information
Operating system: Linux-5.0.1-050001-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.43

Blender Version
Broken: version: 2.80 (sub 51), branch: master, commit date: 2019-03-22 16:20, hash: 5f45cbb26e
Worked: 2.79

Exact steps for others to reproduce the error
This file is for 2.79.
dynamic_paint_paint-Rigid Body-2.79.blend
I can not see paint results in LookDev/Rendered mode in 2.8. I also could not recreate the scene from scratch in 2.8

**System Information** Operating system: Linux-5.0.1-050001-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.43 **Blender Version** Broken: version: 2.80 (sub 51), branch: master, commit date: 2019-03-22 16:20, hash: `5f45cbb26e` Worked: 2.79 **Exact steps for others to reproduce the error** This file is for 2.79. [dynamic_paint_paint-Rigid Body-2.79.blend](https://archive.blender.org/developer/F6866852/dynamic_paint_paint-Rigid_Body-2.79.blend) I can not see paint results in LookDev/Rendered mode in 2.8. I also could not recreate the scene from scratch in 2.8
Author

Added subscriber: @YAFU

Added subscriber: @YAFU

Added subscribers: @Sergey, @ZedDB

Added subscribers: @Sergey, @ZedDB
Sergey Sharybin was assigned by Sebastian Parborg 2019-03-23 18:52:03 +01:00

I can confirm that dynamic paint starts working if I remove the rigid body from the half pipe.

@Sergey any idea what is going on?

(Blender reports a few dependency cycles)

I can confirm that dynamic paint starts working if I remove the rigid body from the half pipe. @Sergey any idea what is going on? (Blender reports a few dependency cycles)
Sergey Sharybin was unassigned by Dalai Felinto 2019-12-23 16:34:50 +01:00
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

No active development is done to Dynamic Painting so marking this issue as known issue.

No active development is done to Dynamic Painting so marking this issue as known issue.
Member
Detected 2 dependency cycles
Dependency cycle detected:
  OBPlane/Geometry Component/GEOMETRY_EVAL() depends on
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Dynamic Paint Brush'
  OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final'
  SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync'
  OBPlane/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Rebuild'
Dependency cycle detected:
  OBPlane/PointCache Component/POINT_CACHE_RESET() depends on
  OBSphere/Transform Component/TRANSFORM_FINAL() via 'Point Cache'
  OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final'
  SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync'
  OBPlane/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Rebuild'
  OBPlane/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Geometry'

Perhaps the evaluation of dynamic paint should be splitted into more fine grained dependencies. eg painting might not influence geometry, only the custom data.

``` Detected 2 dependency cycles Dependency cycle detected: OBPlane/Geometry Component/GEOMETRY_EVAL() depends on OBSphere/Transform Component/TRANSFORM_FINAL() via 'Dynamic Paint Brush' OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final' SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync' OBPlane/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Rebuild' Dependency cycle detected: OBPlane/PointCache Component/POINT_CACHE_RESET() depends on OBSphere/Transform Component/TRANSFORM_FINAL() via 'Point Cache' OBSphere/Transform Component/RIGIDBODY_TRANSFORM_COPY() via 'Rigidbody Sync -> Transform Final' SCScene/Transform Component/RIGIDBODY_SIM() via 'Rigidbody Sim Eval -> RBO Sync' OBPlane/Geometry Component/GEOMETRY_EVAL() via 'Object Geom Eval -> Rigidbody Rebuild' OBPlane/PointCache Component/POINT_CACHE_RESET() via 'Point Cache -> Geometry' ``` Perhaps the evaluation of dynamic paint should be splitted into more fine grained dependencies. eg painting might not influence geometry, only the custom data.
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Reference: blender/blender#62863
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