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FBX: character bone get rotated in blender when I export the character's armature/mesh/animation
Open, Needs Triage by DeveloperPublic

Description

System Information
Operating system: Apple macOS Mojave
Graphics card: Intel Iris Graphics 550 1536 MB

Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error
the weapon bone that is a child of the character's root bone gets rotated by 180 degrees on the y-axis when I export the blender file as an fbx. The bone gets rotated inside blender as well as in the fbx file


Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

Details

Type
Bug

Event Timeline

Brecht Van Lommel (brecht) renamed this task from character bone get rotated in blender when I export the character's armature/mesh/animation as on fbx to FBX: character bone get rotated in blender when I export the character's armature/mesh/animation.Mar 26 2019, 4:19 AM
Brecht Van Lommel (brecht) edited projects, added Addons; removed BF Blender.