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bones at the end of a inverse kinematic chain ignore limits and locks on rotaton.
Open, Needs Triage by DeveloperPublic

Description

System Information
Operating system: windows 10
Graphics card: vega 56

Blender Version
Broken: 2.80.51
Worked: (optional)
Short description of error
so, setting up an inverse kinematic chain, one with a pole, trying to adjust the limits on the last bone in the chain does nothing.

Details

Type
Bug