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bones at the end of a inverse kinematic chain ignore limits and locks on rotaton.
Closed, ResolvedPublic


System Information
Operating system: windows 10
Graphics card: vega 56

Blender Version
Broken: 2.80.51
Worked: (optional)
Short description of error
so, setting up an inverse kinematic chain, one with a pole, trying to adjust the limits on the last bone in the chain does nothing.



Event Timeline

matc (matc) triaged this task as Needs Information from User priority.

This seems to have been fixed. Do you still experience this with current versions?

Brecht Van Lommel (brecht) closed this task as Resolved.
Brecht Van Lommel (brecht) claimed this task.

Assuming this is fixed, if not we can reopen the report.