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Undoing in pose mode destroys the entire pose.
Open, Confirmed, HighPublic


System Information
Operating system: Darwin-18.2.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel HD Graphics 4000 OpenGL Engine Intel Inc. 4.1 INTEL-12.4.7

Blender Version
Broken: version: 2.80 (sub 49), branch: blender2.7, commit date: 2019-03-16 23:34, hash: rBcc5bdf029324
Worked: (optional)

Short description of error
when you are posing a few bones / controllers in pose mode, if they are keyed and dont set a key right away you hit undo you lose the entire pose not just the last control you moved posed scaled or rotated.

Exact steps for others to reproduce the error

  1. open any rig (like victor) or any other
  2. key all the character
  3. go to an other frame in the timeline
  4. move an arm
  5. move a leg
  6. scale the head
  7. hit undo once
  8. everything goes back to the keyed pose



Event Timeline

William Reynish (billreynish) triaged this task as Confirmed, Medium priority.Mar 28 2019, 9:31 AM

Yes, can reproduce.

This did not happen in 2.79, so it is a definite regression since then.

I think you did some work on undo lately?

I think this is completely unrelated to armatures.
The same problem can be reproduced on a simple cube that has one keyframe for the location.
Undoing after the cube has been moved multiple times, resets its position to the keyframe.

So maybe it is related to rB0e9ea707b5e5be.

@Jacques Lucke (JacquesLucke) maybe it is!, have we got any solutions for this yet?

Brecht Van Lommel (brecht) raised the priority of this task from Confirmed, Medium to Confirmed, High.Apr 1 2019, 2:30 PM