Page MenuHome

Adding Rigid Body to object causes dependency cycle (POINT_CACHE_RESET() <-> TRANSFORM_SIMULATION_INIT())
Closed, ResolvedPublic

Description

System Information
Operating system: Linux-4.15.0-46-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116

Blender Version
Broken: version: 2.80 (sub 51), branch: blender2.7, commit date: 2019-03-22 21:47, hash: rBfaecac0b5e14
Worked: 2.79b

Short description of error
Adding Rigid Body to object causes dependency cycle

Exact steps for others to reproduce the error

  1. Open default scene
  2. Add rigid body to cube
  3. See errors in terminal:
Dependency cycle detected:
  'OBCube.POINT_CACHE_RESET()' depends on 'OBCube.TRANSFORM_SIMULATION_INIT()' through 'Transform Simulation -> Point Cache'
  'OBCube.TRANSFORM_SIMULATION_INIT()' depends on 'OBCube.POINT_CACHE_RESET()' through 'Point Cache -> Rigid Body'
Detected 1 dependency cycles

Details

Type
Bug

Event Timeline

Michael Soluyanov (crantisz) updated the task description. (Show Details)
Michael Soluyanov (crantisz) renamed this task from Adding Rigid Body to object causes dependency cycle to Adding Rigid Body to object causes dependency cycle (POINT_CACHE_RESET() <-> TRANSFORM_SIMULATION_INIT()).