Operating system: macOS 10.14.3
Graphics card: NVIDIA GeForce GT 750M 1024 MB
Broken: 2.80 Beta, 99d4321feff6, 2019-03-29 00:43, as found on the splash screen
Short description of error
In some cases I detected that the Screen Space Reflections in Eevee Viewport gets out of control.
A few seconds after switching to the viewport (even when viewport samples are set to 1) the issue kicks in and – as the sampling continues – an increasing percentage of the reflections get totally white.
The renders are correct.
Surfaces affected by reflection planes are correct.
Hiding the chandeliers meshes solves the problem. Switch tab and back for this to work.
Exact steps for others to reproduce the error
Open the attached file.
Switch to LookDev or Rendered viewport.