Burned Out Screen Space Reflections in Eevee Viewport - Nvidia GT 750M #63083

Closed
opened 2019-03-29 11:41:01 +01:00 by Zoltán András Heiner · 36 comments

System Information
Operating system: macOS 10.14.3
Graphics card: NVIDIA GeForce GT 750M 1024 MB

Blender Version
Broken: 2.90.0
Worked: 2.79

Short description of error
In some cases I detected that the Screen Space Reflections in Eevee Viewport gets out of control.
A few seconds after switching to the viewport (even when viewport samples are set to 1) the issue kicks in and – as the sampling continues – an increasing percentage of the reflections get totally white.

Screenshot.png

The renders are correct.
Surfaces affected by reflection planes are correct.
Hiding the chandeliers meshes solves the problem. Switch tab and back for this to work.

I was able to strip down the scene and identify the source of the problem: Originally I set up the glass material with "multiply" blending. This was converted (when opened with belnder 2.82 alpha) to a "Shader to RGB" and a "Transparent BSDF" node. [1]

The "Shader to RGB" causes the problem in 2.82.
The "multiply" blending of the material causes it in 2.8.

Exact steps for others to reproduce the error
Open the attached file.
Switch to LookDev or Rendered viewport.
Wait.

Chandelier.blend

**System Information** Operating system: macOS 10.14.3 Graphics card: NVIDIA GeForce GT 750M 1024 MB **Blender Version** Broken: 2.90.0 Worked: 2.79 **Short description of error** In some cases I detected that the Screen Space Reflections in Eevee Viewport gets out of control. A few seconds after switching to the viewport (even when viewport samples are set to 1) the issue kicks in and – as the sampling continues – an increasing percentage of the reflections get totally white. ![Screenshot.png](https://archive.blender.org/developer/F6898196/Screenshot.png) The renders are correct. Surfaces affected by reflection planes are correct. Hiding the chandeliers meshes solves the problem. Switch tab and back for this to work. I was able to strip down the scene and identify the source of the problem: Originally I set up the glass material with "multiply" blending. This was converted (when opened with belnder 2.82 alpha) to a "Shader to RGB" and a "Transparent BSDF" node. [1] The "Shader to RGB" causes the problem in 2.82. The "multiply" blending of the material causes it in 2.8. **Exact steps for others to reproduce the error** Open the attached file. Switch to LookDev or Rendered viewport. Wait. [Chandelier.blend](https://archive.blender.org/developer/F8259890/Chandelier.blend)

Added subscriber: @Andari

Added subscriber: @Andari

Added subscriber: @Joelino

Added subscriber: @Joelino

I have exactly the same problem. When I activate SSR, all reflections from reflections objects get all of control. Makes the exact same thing in the image you posted and usualy the "burned" effect is black.

But here is the kicker: I opened your file and is all good here. Go figure

I have exactly the same problem. When I activate SSR, all reflections from reflections objects get all of control. Makes the exact same thing in the image you posted and usualy the "burned" effect is black. But here is the kicker: I opened your file and is all good here. Go figure
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Added subscriber: @nacioss

Added subscriber: @nacioss
Member

I can't reproduce in Ubuntu 18.04.2 using the 2019-05-13 2.8 build
Schermata da 2019-05-14 14-00-14.jpg

I can't reproduce in Ubuntu 18.04.2 using the 2019-05-13 2.8 build ![Schermata da 2019-05-14 14-00-14.jpg](https://archive.blender.org/developer/F7036250/Schermata_da_2019-05-14_14-00-14.jpg)

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Is this still an issue?

Is this still an issue?

Yes, it is. :S

Yes, it is. :S
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Added subscriber: @DanielBystedt

Added subscriber: @DanielBystedt
Member

I can't reproduce this issue on my computer

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-23 08:34, hash: 708045eb40

image.png

I can't reproduce this issue on my computer **System Information** Operating system: Windows-10-10.0.17763-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-23 08:34, hash: `708045eb40` ![image.png](https://archive.blender.org/developer/F8241426/image.png)

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

I cannot reproduce this with either the latest stable or current development versions of Blender:

Please try the latest daily build: https://builder.blender.org/download/

Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue.
If the problem persists, please give us more clear instructions on how to reproduce it from scratch.

I cannot reproduce this with either the latest stable or current development versions of Blender: Please try the latest daily build: https://builder.blender.org/download/ Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue. If the problem persists, please give us more clear instructions on how to reproduce it from scratch.

Hi!

I still have the bug. I was able to strip down the scene and identify the source of the problem: Originally I set up the glass material with "multiply" blending. This was converted (when opened with belnder 2.82 alpha) to a "Shader to RGB" and a "Transparent BSDF" node. [1]

The "Shader to RGB" causes the problem in 2.82.
The "multiply" blending of the material causes it in 2.8.

I realized that using "multiply" was not the best way to achieve what I wanted, so this is no longer a big issue for me.

Theory:
The issue sound like a float overflow of a framebuffer attachment:
It gets +inf on my machine, which supports it
It gets NaN on Joel Araújo's machine.

  • : Note that this conversion is not corrent:
    It should be "Shader to RGB" -> "Invert Color" -> "Transparent BSDF" (Glass 2 in the attached File).
    It should use a "Mix Shader" with "Is Camera Ray" for better Cycles compatibility.

Chandelier.blend

Hi! I still have the bug. I was able to strip down the scene and identify the source of the problem: Originally I set up the glass material with "multiply" blending. This was converted (when opened with belnder 2.82 alpha) to a "Shader to RGB" and a "Transparent BSDF" node. [1] The "Shader to RGB" causes the problem in 2.82. The "multiply" blending of the material causes it in 2.8. I realized that using "multiply" was not the best way to achieve what I wanted, so this is no longer a big issue for me. Theory: The issue sound like a float overflow of a framebuffer attachment: It gets +inf on my machine, which supports it It gets NaN on Joel Araújo's machine. - [x]: Note that this conversion is not corrent: It should be "Shader to RGB" -> "Invert Color" -> "Transparent BSDF" (Glass 2 in the attached File). It should use a "Mix Shader" with "Is Camera Ray" for better Cycles compatibility. [Chandelier.blend](https://archive.blender.org/developer/F8259890/Chandelier.blend)

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Thanks for new info!

I still don't see an issue here, though it may be platform issue.

Thanks for new info! I still don't see an issue here, though it may be platform issue.
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
Member

@Andari Can you make a screenshot of the new file (so we have something to compare against)?
It looks fine for me on Ubuntu.

@Andari Can you make a screenshot of the new file (so we have something to compare against)? It looks fine for me on Ubuntu.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Bastien Montagne self-assigned this 2020-02-24 12:55:07 +01:00

More than a week of inactivity, closing for now (we can always re-open should requested info be provided).

More than a week of inactivity, closing for now (we can always re-open should requested info be provided).

Hi!

Sorry for the delay, I don't have much time nowdays. Here are two screenshots made with a fresh build from builder.blender.org. One with "Convert to RGB" and another with that node removed:
01.png
02.png

Hi! Sorry for the delay, I don't have much time nowdays. Here are two screenshots made with a fresh build from builder.blender.org. One with "Convert to RGB" and another with that node removed: ![01.png](https://archive.blender.org/developer/F8366505/01.png) ![02.png](https://archive.blender.org/developer/F8366506/02.png)

Changed status from 'Archived' to: 'Needs Developer To Reproduce'

Changed status from 'Archived' to: 'Needs Developer To Reproduce'
Bastien Montagne removed their assignment 2020-02-24 16:51:23 +01:00

Please remove the automatically-assigned-on-close assignee when re-opening a bug...

Please remove the automatically-assigned-on-close assignee when re-opening a bug...

Added subscriber: @sebbas

Added subscriber: @sebbas

Cannot reproduce the issue on my OSX system (but without NVIDIA card).

Cannot reproduce the issue on my OSX system (but without NVIDIA card).
Member

Removed subscriber: @nacioss

Removed subscriber: @nacioss

Added subscriber: @fclem

Added subscriber: @fclem

Is this still happening in 2.83 and/or 2.90 alpha?

Is this still happening in 2.83 and/or 2.90 alpha?

Yes, still the same in both 2.83.1 and 2.90.0.

Yes, still the same in both 2.83.1 and 2.90.0.

Added subscriber: @rjg

Added subscriber: @rjg

@fclem This ticket has been tagged as Bug but not confirmed, where you able to reproduce the issue?

@fclem This ticket has been tagged as *Bug* but not confirmed, where you able to reproduce the issue?
Richard Antalik changed title from Burned Out Screen Space Reflections in Eevee Viewport to Burned Out Screen Space Reflections in Eevee Viewport - Nvidia GT 750M 2020-11-25 15:23:04 +01:00

@Andari I am updating old reports so they are more searchable, and I want to ask if this is still issue for you.

@Andari I am updating old reports so they are more searchable, and I want to ask if this is still issue for you.

Yes, I can still reproduce it.

Yes, I can still reproduce it.
Philipp Oeser removed the
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EEVEE & Viewport
label 2023-02-09 15:15:37 +01:00

Nvidia GPUs are no longer supported on macOS, this report can be closed.

Nvidia GPUs are no longer supported on macOS, this report can be closed.
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Reference: blender/blender#63083
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