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Burned Out Screen Space Reflections in Eevee Viewport
Open, Waiting for Developer to ReproducePublic


System Information
Operating system: macOS 10.14.3
Graphics card: NVIDIA GeForce GT 750M 1024 MB

Blender Version
Broken: 2.80 Beta, 99d4321feff6, 2019-03-29 00:43, as found on the splash screen

Short description of error
In some cases I detected that the Screen Space Reflections in Eevee Viewport gets out of control.
A few seconds after switching to the viewport (even when viewport samples are set to 1) the issue kicks in and – as the sampling continues – an increasing percentage of the reflections get totally white.

The renders are correct.
Surfaces affected by reflection planes are correct.
Hiding the chandeliers meshes solves the problem. Switch tab and back for this to work.

Exact steps for others to reproduce the error
Open the attached file.
Switch to LookDev or Rendered viewport.



Event Timeline

I have exactly the same problem. When I activate SSR, all reflections from reflections objects get all of control. Makes the exact same thing in the image you posted and usualy the "burned" effect is black.

But here is the kicker: I opened your file and is all good here. Go figure

I can't reproduce in Ubuntu 18.04.2 using the 2019-05-13 2.8 build

Sebastian Parborg (zeddb) triaged this task as Needs Information from User priority.

Is this still an issue?

Sebastian Parborg (zeddb) raised the priority of this task from Needs Information from User to Waiting for Developer to Reproduce.Jun 24 2019, 2:06 PM