Burned Out Screen Space Reflections in Eevee Viewport - Nvidia GT 750M #63083
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Reference: blender/blender#63083
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System Information
Operating system: macOS 10.14.3
Graphics card: NVIDIA GeForce GT 750M 1024 MB
Blender Version
Broken: 2.90.0
Worked: 2.79
Short description of error
In some cases I detected that the Screen Space Reflections in Eevee Viewport gets out of control.
A few seconds after switching to the viewport (even when viewport samples are set to 1) the issue kicks in and – as the sampling continues – an increasing percentage of the reflections get totally white.
The renders are correct.
Surfaces affected by reflection planes are correct.
Hiding the chandeliers meshes solves the problem. Switch tab and back for this to work.
I was able to strip down the scene and identify the source of the problem: Originally I set up the glass material with "multiply" blending. This was converted (when opened with belnder 2.82 alpha) to a "Shader to RGB" and a "Transparent BSDF" node. [1]
The "Shader to RGB" causes the problem in 2.82.
The "multiply" blending of the material causes it in 2.8.
Exact steps for others to reproduce the error
Open the attached file.
Switch to LookDev or Rendered viewport.
Wait.
Chandelier.blend
Added subscriber: @Andari
Added subscriber: @Joelino
I have exactly the same problem. When I activate SSR, all reflections from reflections objects get all of control. Makes the exact same thing in the image you posted and usualy the "burned" effect is black.
But here is the kicker: I opened your file and is all good here. Go figure
Added subscriber: @nacioss
I can't reproduce in Ubuntu 18.04.2 using the 2019-05-13 2.8 build
Added subscriber: @ZedDB
Is this still an issue?
Yes, it is. :S
Added subscriber: @DanielBystedt
I can't reproduce this issue on my computer
System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-23 08:34, hash:
708045eb40
Added subscriber: @iss
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
I cannot reproduce this with either the latest stable or current development versions of Blender:
Please try the latest daily build: https://builder.blender.org/download/
Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue.
If the problem persists, please give us more clear instructions on how to reproduce it from scratch.
Hi!
I still have the bug. I was able to strip down the scene and identify the source of the problem: Originally I set up the glass material with "multiply" blending. This was converted (when opened with belnder 2.82 alpha) to a "Shader to RGB" and a "Transparent BSDF" node. [1]
The "Shader to RGB" causes the problem in 2.82.
The "multiply" blending of the material causes it in 2.8.
I realized that using "multiply" was not the best way to achieve what I wanted, so this is no longer a big issue for me.
Theory:
The issue sound like a float overflow of a framebuffer attachment:
It gets +inf on my machine, which supports it
It gets NaN on Joel Araújo's machine.
It should be "Shader to RGB" -> "Invert Color" -> "Transparent BSDF" (Glass 2 in the attached File).
It should use a "Mix Shader" with "Is Camera Ray" for better Cycles compatibility.
Chandelier.blend
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Thanks for new info!
I still don't see an issue here, though it may be platform issue.
Added subscriber: @JacquesLucke
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
@Andari Can you make a screenshot of the new file (so we have something to compare against)?
It looks fine for me on Ubuntu.
Added subscriber: @mont29
Changed status from 'Needs User Info' to: 'Archived'
More than a week of inactivity, closing for now (we can always re-open should requested info be provided).
Hi!
Sorry for the delay, I don't have much time nowdays. Here are two screenshots made with a fresh build from builder.blender.org. One with "Convert to RGB" and another with that node removed:
Changed status from 'Archived' to: 'Needs Developer To Reproduce'
Please remove the automatically-assigned-on-close assignee when re-opening a bug...
Added subscriber: @sebbas
Cannot reproduce the issue on my OSX system (but without NVIDIA card).
Removed subscriber: @nacioss
Added subscriber: @fclem
Is this still happening in 2.83 and/or 2.90 alpha?
Yes, still the same in both 2.83.1 and 2.90.0.
Added subscriber: @rjg
@fclem This ticket has been tagged as Bug but not confirmed, where you able to reproduce the issue?
Burned Out Screen Space Reflections in Eevee Viewportto Burned Out Screen Space Reflections in Eevee Viewport - Nvidia GT 750M@Andari I am updating old reports so they are more searchable, and I want to ask if this is still issue for you.
Yes, I can still reproduce it.
Nvidia GPUs are no longer supported on macOS, this report can be closed.