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Latest build of Blender 2.8 refuses to recognize keymap file
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 416.94

Blender Version
Broken: version: 2.80 (sub 52), branch: master, commit date: 2019-03-29 00:43, hash: rB99d4321feff6
Worked: (2.79b)

I had been working on setting up shortcuts on a previous release of 2.8 (blender-2.80.0-git.6fd11a21f5c5-windows64) and had set up many including move, rotate, scale and countless others. Although my keymap prefs live under appdata>roaming>Blender Foundation>Config>Scripts>presets>keyconfig, after I downloaded the latest version of Blender (blender-2.80.0-git.99d4321feff6-windows64) almost all my custom keymaps became inert :-/ I had saved out my keymap file in anticipation of such a thing, yet even when I went ahead and reimported them back in in the aforementioned release of 2.8, Blender refuses to recognize it. But when I switch back to the previous version, the keymap file is recognized just fine.

Here is the keymap file that I saved out:

W is for move, E is for Rotate, E is for scale and Q is for rectangle select (to name a few major ones)

Thank you;




Event Timeline

I can see that many of the shortcuts I gave through the interface (rightclick on menu item>Assign Shortcut) have come in as in the snapshot below.

Is this a bug?

So in essence what I mean to say is that the shortcuts I assigned through the interface instead of using the prefs window are recognized by the version of Blender 2.8 that I set them in, but not by other versions. If you ask why I did so, then my answer would be "because it is more convenient" :) But I have a feeling that this could be a bug of sorts...

It's not a bug, the API has just changed since you did your original keymap.

Sorry, didn't realize. Thanks for the info.

Brecht Van Lommel (brecht) claimed this task.