Can't select individual bones when in weight paint mode for grease pencil #63125
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Reference: blender/blender#63125
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win 10
intel i5
amd radeon
blende 2.8
99d4321fef
When creating a grease pencil object , and adding a bone system , it's impossible to select individual bones when in weight paint mode
Added subscriber: @gentleclockdivider
#71035 was marked as duplicate of this issue
This is something not supported. Now you need select the weight group in the panel.
Not sure how we can implement the selection inside the grease pencil weight paint.
Added subscriber: @illussimo
blender-2.80.0-git.0264d8390fa2-windows64
Grease Pencil
Win 7
Intel i7
Nvidia GTX 1080 ti
It used to be possible to select individual bones for weight painting in Grease pencil, but now It's impossible to select individual bones when in weight paint mode. Also, Blender crashes when trying to weight paint in Grease Pencil.
Grease Pencil gets a lot of love and is fantastic, but Weight Painting there needs improvement as well. I hope this can be done.
blender-2.80.0-git.27adc4aa3347-windows64
Grease Pencil
Win 7
Intel i7
Nvidia GTX 1080 ti
This issue is still not resolved yet and very important for making bone animation in grease pencil function well. I understand that it is hard having only Antonio on this task. Unfortunately, I am not a developer otherwise I would have gladly helped.
But please make this a high priority task. Thanks, Antonio, for the already made great improvements in Grease Pencil!
@illussimo I have added your task as a ToDo for 2.81. For 2.80 no time (and resources) to do it.
Added subscribers: @sambler, @antoniov, @mano-wii
Added subscriber: @lichtwerk
@antoniov: Just noting that I am working on this (almost there...)
You know how fit it.
@lichtwerk It seems it is not an easy thing to resolve. In 2.81 this issue is not resolved and in today's built of 2.82 also not. Will it be resolved before 2.82 is released? This is not an unimportant issue. Could it have something to do with Lock Objects mode? That, even when it's unchecked it somehow still blocks bone selection in Grease Pencil's weight paint mode?
I had to postpone this a bit due to other duties, but will check again tomorrow [note to myself: also check if this changed in greasepencil-refactor branch...]
Added subscriber: @ronsn
@lichtwerk Do you see any chance to check this issue in the near future before LTS feature lock? :)
Sorry this slipped under the radar.
My understanding would be that this is a candidate for backporting into LTS once it is fixed/done (not sure if this would technically need to be a bug rather than a TODO though...)
In any case, will dust off the patch that I have lying around here and see if I can get the remaining bits in place...
Added subscriber: @dfelinto
@dfelinto Unfortunately, this is still not solved in 2.31 LTS. I think it isn't just a papercut or nice to have. Wy shouldn't it work the same as in 3D mode? It worked before Grease Pencil was fully integrated into Blender. I mentioned in my previous post that it might have stopped working when Lock Object Modes was introduced. Even when it's unchecked it might not fully unlock for Grease Pencil. Maybe I'm wrong and the problem lies somewhere else but it feels like a bug that is somehow hard to spot. At the moment weight painting more complex characters is a tedious process, also a weight blurring brush would be a welcome addition.
I am sorry to put some more pressure on this but hope if not Philipp Oesser someone else will find time to pick up this task.
Anyway, thanks for all the great work already done.
Changing this to bug as technically it is a bug. @lichtwerk or @antoniov is this something still planned for 2.90?
OK, this is embarrasing, it slipped through a second time...
This is now on my desk [rebasing the old stuff as I write this]. If I cannot get it to work fully tomorrow, I'll pass this on to someone else.
In 2.83.4 LTS it is still not solved. Is this issue now passed on to someone that can solve this? Maybe there is someone who can fully dedicate time and love to GP weight painting? I think it should not wait for 2.9 but be part of 2.83.x LTS.
@illussimo : D8483: Fix #63125: Gpencil: bones cannot be selected in weightpaint mode is in review now, it is working there. Patch is basically fine, just minor adjustments to take.
Once this patch lands in master (it will not make it into 2.90), we can consider backporting this to 2.83 LTS I think, yes.
This issue was referenced by
f00cb93dbe
Changed status from 'Confirmed' to: 'Resolved'
Thanks for resolving this.
Will it now be part of 2.9.1? Will this be implemented in 2.83.6 LTS.?
Added subscriber: @Jeroen-Bakker
Sorry it took soo long. It will be part if 2.91.
If this will be part of LTS I am not sure, @Jeroen-Bakker would need to decide (I am not totally sure if this patch could be applied on the LTS branch out of the box)
It will be part in every new 2.91 build (starting tomorrow) from https://builder.blender.org/download/ [ please test, shout at me if there is something wrong ;) ]
@lichtwerk > It will be part in every new 2.91 build (starting tomorrow) from https://builder.blender.org/download/ [ please test, shout at me if there is something wrong ;) ]
Well, I tested it a few times and it still doesn't work in the build of today. (blender-2.91.0-27660b3cd90d-windows64) The only thing that it does when Ctrl-clicking a bone it brings you to Pose mode but the bone selected is not even active there. It was like this already in 2.8.3 but this is not how it should work. Maybe somebody else could have a good look into this.
@illussimo: Thx getting back!
Could it be that what you are experiencing is {#80404}?
How are you selecting the Armature and GPencil exactly to go to weightpaint on them?
Here is what I do:
#63125.webm
But there seems to be an issue with LMB select preference, not sure if this is related to #80404, will have to check on this (but it might be good to report this seperately - since the underlying functionality is there)
Note: Selecting with {key ALT LMB} seems to work with that preference -- but this is wrong.
Dont give up on me just yet ;)
@illussimo and/or @lichtwerk : If you open a new issue related to this one, could you please add me as a subscriber there too? 🙂
@lichtwerk:
ALT
+LMB
works for me (because my system is set up for left click select).CTRL
+LMB
does not work.Also rotation and scaling of the bones does not work while in Weight Paint mode (as for other objects). But that might be a different issue. Should I report it?
I don't give up on you, btw 😅
––––––––––––––––––––––––
System Information
Operating system: Linux-5.4.0-47-lowlatency-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: Mesa Intel(R) UHD Graphics 630 (CFL GT2) Intel 4.6 (Core Profile) Mesa 20.0.8
Blender Version
Version: 2.91.0 Alpha, branch: master, commit date: 2020-09-15 22:03, hash:
6624c4c225
Thx noting, I reported #80904 (GPencil: bones cannot be transformed when in weightpaint mode), fix incoming...
Reported #80905 (GPencil: bones cannot be selected using Ctrl + LMB (with Left Selection Preference)), fix incoming...
@lichtwerk: Thank you! Also for adding me as a subscriber for the other issues! 🙂
@illussimo , @ronsn : fixed those two issues mentioned.
Could you try tomorrows 2.91 build from https://builder.blender.org/download/ and check if we are all happy now?
(again: feel free to shout at me if something goes wrong, your feedback is very valuable and helps making blender better!)
Added subscriber: @pablovazquez
@pablovazquez (Here is a new feature from @lichtwerk that might be interesting for your next stream:)
@lichtwerk:
With left click select preferences it works now:
LMB
SHIFT
+LMB
on the GPencil object––––NEW FEATURE:––––
CTRL
+LMB
in Weight Paint ModeWOW! Thank you very much @lichtwerk! This is a big step!
You have implemented a new feature!
From a purely technical-historical point of view, this was not a bug at all, because the software did
exactly what it should do. But you have implemented a new feature that allows users to make the work easier to reach those things that otherwise were have been rather cumbersome.
Many, many, many thanks!
💖💖
I'm not only happy now. I am also happy that you have once again managed to solve a problem while remaining emphatic!
So if @illussimo is also fine with the changes, we are all happy?
@lichtwerk At last, you did it! It now works as it worked in 3D mode. Not a new feature, but after integrating Grease Pencil fully into Blender 2.8 it stopped working (indeed a bug) and was a difficult thing to get working again. Thank you for diving into this, staying resilient and solving this issue!
Now that you have solved this issue, could you improve GP weight painting by adding a Weight Blurring Brush (like there is in 3D mode)? I think this would be enough for 2D weight painting to make it completely useful. Thank you again.
Wait a minute! It was possible for Grease Pencil before? When?
@ronsn
It worked when GP was still a separate branch. It stopped working somewhere in May 2019, probably before, but then I started posting about this issue.
Well, it's resolved now! Thank you Phillip Oesser!