Screen space reflections crash Blender on MacOS 10.11.6 #63170
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Reference: blender/blender#63170
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System Information
Operating system: MacOS 10.11.6
Graphics card: nvidia quaddro 4000
Blender Version
Broken:
blender-2.80.0-git20190320.53f4fc7da9d4-x86_64
blender-2.80.0-git20190401.b936d7b16c62-x86_64
Worked:
blender-2.80.0-git20190311.6fd11a21f5c5-x86_64
Short description of error
Using Eevee, screen reflections crashes Blender.
Exact steps for others to reproduce the error
Default startup setup
Added subscriber: @jaalto-3
Added subscriber: @ZedDB
Could you try a newer OSX version with more recent nvidia drivers? http://www.macvidcards.com/drivers.html
My hardware is updated to the max (including nvidia drivers), so this is pretty much where we can go with MacOS 10.11.6. If Blender 2.8 is to be compatible with MacOS 10.11, these are the issues we'll be bumping into.
This was also an issue with 10.11.6 and Nvidia -> #62766: Eevee DOF cut plane.
As it is now, it seems like we might only be able to provide support the most recent version of OSX. So unless you can update and test with Mojave, there is not much we can do on our side ATM.
Closed as duplicate of #62578
Okay, thanks zeddb.
Added subscriber: @moolah
Hello! The freshest Win64 build crashes when I switch "Screen Space Reflections" ON. It happens when the viewport EEVEE is active.
The system: AMD Ryzen 7 1800x. Win7 Pro, Graph. card - Geforce GTS 450, 16Gb memory.
blender-2.80.0-git.edc1b0167518-windows64
It happens with the default scene as well.