Adaptive subdivision not working in new builds 2.8 #63171

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opened 2019-04-01 10:53:52 +02:00 by Oleg Bondarev · 6 comments

System Information
Operating system: Windows or Linux
Graphics card: Nvidia gtx 680 ti

Blender Version
Broken: 2.80, b936d7b16c, master, 2019-03-31
Worked: 2.79, 2.80 past builds in past year ( sorry, I deleted them :( )

Short description of error
I’ve download new build 2.8 beta(01.04.2019). And tessellation is not working… Model is without displace. But if I copy model in 2.79 it works fine. What problem might it be?
experimental feature set is enabled…

Exact steps for others to reproduce the error
Based on the default startup(only Feature set is Experimental). Create cube. Choose "Subdivision Surface" modifier and enable "Adaptive" checkbox. In materials choose "noise texture" and connect it to "Displacement" and to "displacement input" in "Output node"

**System Information** Operating system: Windows or Linux Graphics card: Nvidia gtx 680 ti **Blender Version** Broken: 2.80, b936d7b16c62, master, 2019-03-31 Worked: 2.79, 2.80 past builds in past year ( sorry, I deleted them :( ) **Short description of error** I’ve download new build 2.8 beta(01.04.2019). And tessellation is not working… Model is without displace. But if I copy model in 2.79 it works fine. What problem might it be? experimental feature set is enabled… **Exact steps for others to reproduce the error** Based on the default startup(only Feature set is Experimental). Create cube. Choose "Subdivision Surface" modifier and enable "Adaptive" checkbox. In materials choose "noise texture" and connect it to "Displacement" and to "displacement input" in "Output node"
Author

Added subscriber: @OlegBondarev

Added subscriber: @OlegBondarev
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Have you made sure you've set the Displacement Method in the Material Settings?
#63171.png

Have you made sure you've set the `Displacement Method` in the Material Settings? ![#63171.png](https://archive.blender.org/developer/F6905009/T63171.png)
Author

Oh! I did't know that! Thank you very much!!!
What should I do next to close this topic?
And I'll write your answer into blenderartists forum...

Oh! I did't know that! Thank you very much!!! What should I do next to close this topic? And I'll write your answer into blenderartists forum...
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Philipp Oeser self-assigned this 2019-04-01 11:52:54 +02:00
Member

I'll close this then...

I'll close this then...
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Reference: blender/blender#63171
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