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Undo resets to keyframed transformation when animating an object
Closed, DuplicatePublic


System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.80 (sub 53), branch: blender2.7, commit date: 2019-04-01 19:15, hash: rB17c15798c35f
Worked: (optional)

Short description of error

When you undo transformation during animating an object, if the object has a keyframe, it goes back to
keyframed transformation ignoring the history of transform edit.
If the object has no keyframes it goes back in order of the history.
The same goes for bones too.
I have reported this bug before but it seemed to be merged to the other bug and marked as resolved.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

  1. Add a cube.
  2. Set a keyframe to its location.
  3. Move the cube to other location more than 2 times.
  4. Hit undo.
  5. The cube should go back straight to keyframed location.