Operating system: Windows 10
Graphics card: Nvidia GeForce GTX 760
Short description of error
In a scene with many cuts (switching cameras with markers), I've noticed that these cuts are coming a frame too late/early.
It is very noticable in a scene I've been working on recently where lighting changes with each shot.
I usually render via the command line with the --background flag, I tried rendering the same frame (where it wasn't cutting) a few times and it rendered with the same problem, I tred with the blender gui and it finally rendered on the second attempt.
In a single scene with 10 cuts, 5 of these cuts were 1 frame out of sync. On re-attempting most of these frames, they rendered correctly.
So it appears the exact same frame renders differently on different attempts, seemingly at random, without making any alterations to the file.
I also experienced a similar thing with an image sequence offset keyframe, it was incremented and it took 4 or 5 frames until the image updated, not 100% positive about this though, it might have been my error.
It's very odd, haven't experienced this issue in 2.8 until this recent build but then I haven't been doing much rendering recently.
I would provide a demo file, but any attempt to recreate it in another file/reduced version has been unsuccessful.