Crash at adding mesh to invisible object #63314

Closed
opened 2019-04-05 16:29:13 +02:00 by Jacob Max Fober · 4 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GT 1030/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 385.12

Blender Version
Broken: version: 2.80 (sub 53), branch: blender2.7, commit date: 2019-04-04 19:22, hash: b2e2db94bd
Worked: (optional)

Short description of error
Blender crashes to desktop, when editing newly created mesh parameters, created inside another object in edit mode, that's currently invisible.

Exact steps for others to reproduce the error

  1. Enter Edit Mode on default Cube.
  2. Toggle default Cube visibility OFF in Outliner
  3. Add UV Sphere while in edit mode
  4. Slide the Radius property in "Add UV Sphere" parameters window

Based on the default startup.

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GT 1030/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 385.12 **Blender Version** Broken: version: 2.80 (sub 53), branch: blender2.7, commit date: 2019-04-04 19:22, hash: `b2e2db94bd` Worked: (optional) **Short description of error** Blender crashes to desktop, when editing newly created mesh parameters, created inside another object in edit mode, that's currently invisible. **Exact steps for others to reproduce the error** 1. Enter Edit Mode on default Cube. 2. Toggle default Cube visibility OFF in Outliner 3. Add UV Sphere while in edit mode 4. Slide the Radius property in "Add UV Sphere" parameters window Based on the default startup.

Added subscriber: @Fubax-1

Added subscriber: @Fubax-1

Added subscriber: @antoniov

Added subscriber: @antoniov

Can confirm in Windows 10 RTX2080TI

Call stack:

 	blender.exe!common_strnlen_c<0,unsigned char>(const unsigned char * const string, const unsigned __int64 maximum_count) Line 72	C++
 	blender.exe!common_strnlen_simd<0,1,unsigned char>(const unsigned char * const string, const unsigned __int64 maximum_count) Line 130	C++
 	blender.exe!common_strnlen<0,unsigned char>(const unsigned char * const string, const unsigned __int64 maximum_count) Line 185	C++
 	blender.exe!strnlen(const char * string, unsigned __int64 maximum_count) Line 202	C++
 	blender.exe!__crt_stdio_output::output_processor<char,__crt_stdio_output::string_output_adapter<char>,__crt_stdio_output::standard_base<char,__crt_stdio_output::string_output_adapter<char> > >::type_case_s_compute_narrow_string_length(const int maximum_length, char __formal) Line 2293	C++
 	blender.exe!__crt_stdio_output::output_processor<char,__crt_stdio_output::string_output_adapter<char>,__crt_stdio_output::standard_base<char,__crt_stdio_output::string_output_adapter<char> > >::type_case_s() Line 2279	C++
 	blender.exe!__crt_stdio_output::output_processor<char,__crt_stdio_output::string_output_adapter<char>,__crt_stdio_output::standard_base<char,__crt_stdio_output::string_output_adapter<char> > >::state_case_type() Line 2023	C++
 	blender.exe!__crt_stdio_output::output_processor<char,__crt_stdio_output::string_output_adapter<char>,__crt_stdio_output::standard_base<char,__crt_stdio_output::string_output_adapter<char> > >::process() Line 1668	C++
 	blender.exe!common_vsprintf<__crt_stdio_output::standard_base,char>(const unsigned __int64 options, char * const buffer, const unsigned __int64 buffer_count, const char * const format, __crt_locale_pointers * const locale, char * const arglist) Line 167	C++
 	blender.exe!__stdio_common_vsprintf(unsigned __int64 options, char * buffer, unsigned __int64 buffer_count, const char * format, __crt_locale_pointers * locale, char * arglist) Line 240	C++
 	[External Code]	
>	blender.exe!clg_str_vappendf(CLogStringBuf * cstr, const unsigned char * fmt, unsigned char * args) Line 190	C

 	blender.exe!CLG_logf(CLG_LogType * lg, CLG_Severity severity, const unsigned char * file_line, const unsigned char * fn, const unsigned char * fmt, ...) Line 497	C
 	blender.exe!ED_undo_object_set_active_or_warn(ViewLayer * view_layer, Object * ob, const unsigned char * info, CLG_LogRef * log) Line 665	C
 	blender.exe!mesh_undosys_step_decode(bContext * C, Main * UNUSED_bmain, UndoStep * us_p, int UNUSED_dir) Line 751	C
 	blender.exe!undosys_step_decode(bContext * C, Main * bmain, UndoStack * ustack, UndoStep * us, int dir) Line 198	C
 	blender.exe!BKE_undosys_step_undo_with_data_ex(UndoStack * ustack, bContext * C, UndoStep * us, bool use_skip) Line 665	C
 	blender.exe!BKE_undosys_step_undo_with_data(UndoStack * ustack, bContext * C, UndoStep * us) Line 686	C
 	blender.exe!ed_undo_step(bContext * C, int step, const unsigned char * undoname, ReportList * reports) Line 170	C
 	blender.exe!ED_undo_pop_op(bContext * C, wmOperator * op) Line 268	C
 	blender.exe!ED_undo_operator_repeat(bContext * C, wmOperator * op) Line 486	C
 	blender.exe!ED_undo_operator_repeat_cb_evt(bContext * C, void * arg_op, int UNUSED_arg_event) Line 540	C
 	blender.exe!ui_apply_but_funcs_after(bContext * C) Line 811	C
 	blender.exe!ui_handler_region_menu(bContext * C, const wmEvent * event, void * UNUSED_userdata) Line 10045	C
 	blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, int always_pass) Line 585	C
 	blender.exe!wm_handlers_do_intern(bContext * C, wmEvent * event, ListBase * handlers) Line 2491	C
 	blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 2720	C
 	blender.exe!wm_event_do_handlers(bContext * C) Line 3071	C
 	blender.exe!WM_main(bContext * C) Line 421	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507	C

Can confirm in Windows 10 RTX2080TI Call stack: ``` blender.exe!common_strnlen_c<0,unsigned char>(const unsigned char * const string, const unsigned __int64 maximum_count) Line 72 C++ blender.exe!common_strnlen_simd<0,1,unsigned char>(const unsigned char * const string, const unsigned __int64 maximum_count) Line 130 C++ blender.exe!common_strnlen<0,unsigned char>(const unsigned char * const string, const unsigned __int64 maximum_count) Line 185 C++ blender.exe!strnlen(const char * string, unsigned __int64 maximum_count) Line 202 C++ blender.exe!__crt_stdio_output::output_processor<char,__crt_stdio_output::string_output_adapter<char>,__crt_stdio_output::standard_base<char,__crt_stdio_output::string_output_adapter<char> > >::type_case_s_compute_narrow_string_length(const int maximum_length, char __formal) Line 2293 C++ blender.exe!__crt_stdio_output::output_processor<char,__crt_stdio_output::string_output_adapter<char>,__crt_stdio_output::standard_base<char,__crt_stdio_output::string_output_adapter<char> > >::type_case_s() Line 2279 C++ blender.exe!__crt_stdio_output::output_processor<char,__crt_stdio_output::string_output_adapter<char>,__crt_stdio_output::standard_base<char,__crt_stdio_output::string_output_adapter<char> > >::state_case_type() Line 2023 C++ blender.exe!__crt_stdio_output::output_processor<char,__crt_stdio_output::string_output_adapter<char>,__crt_stdio_output::standard_base<char,__crt_stdio_output::string_output_adapter<char> > >::process() Line 1668 C++ blender.exe!common_vsprintf<__crt_stdio_output::standard_base,char>(const unsigned __int64 options, char * const buffer, const unsigned __int64 buffer_count, const char * const format, __crt_locale_pointers * const locale, char * const arglist) Line 167 C++ blender.exe!__stdio_common_vsprintf(unsigned __int64 options, char * buffer, unsigned __int64 buffer_count, const char * format, __crt_locale_pointers * locale, char * arglist) Line 240 C++ [External Code] > blender.exe!clg_str_vappendf(CLogStringBuf * cstr, const unsigned char * fmt, unsigned char * args) Line 190 C blender.exe!CLG_logf(CLG_LogType * lg, CLG_Severity severity, const unsigned char * file_line, const unsigned char * fn, const unsigned char * fmt, ...) Line 497 C blender.exe!ED_undo_object_set_active_or_warn(ViewLayer * view_layer, Object * ob, const unsigned char * info, CLG_LogRef * log) Line 665 C blender.exe!mesh_undosys_step_decode(bContext * C, Main * UNUSED_bmain, UndoStep * us_p, int UNUSED_dir) Line 751 C blender.exe!undosys_step_decode(bContext * C, Main * bmain, UndoStack * ustack, UndoStep * us, int dir) Line 198 C blender.exe!BKE_undosys_step_undo_with_data_ex(UndoStack * ustack, bContext * C, UndoStep * us, bool use_skip) Line 665 C blender.exe!BKE_undosys_step_undo_with_data(UndoStack * ustack, bContext * C, UndoStep * us) Line 686 C blender.exe!ed_undo_step(bContext * C, int step, const unsigned char * undoname, ReportList * reports) Line 170 C blender.exe!ED_undo_pop_op(bContext * C, wmOperator * op) Line 268 C blender.exe!ED_undo_operator_repeat(bContext * C, wmOperator * op) Line 486 C blender.exe!ED_undo_operator_repeat_cb_evt(bContext * C, void * arg_op, int UNUSED_arg_event) Line 540 C blender.exe!ui_apply_but_funcs_after(bContext * C) Line 811 C blender.exe!ui_handler_region_menu(bContext * C, const wmEvent * event, void * UNUSED_userdata) Line 10045 C blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, int always_pass) Line 585 C blender.exe!wm_handlers_do_intern(bContext * C, wmEvent * event, ListBase * handlers) Line 2491 C blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 2720 C blender.exe!wm_event_do_handlers(bContext * C) Line 3071 C blender.exe!WM_main(bContext * C) Line 421 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507 C ```

Closed as duplicate of #62450

Closed as duplicate of #62450
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Reference: blender/blender#63314
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