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Annotation leaks from nodegroup-level to shader level
Open, Waiting for Developer to ReproducePublic


System Information
Operating system:Linux Mint 19
Graphics card:Nvidia gt630

Blender Version
Broken: blender-2.80-99f1e3d57fa1-linux-glibc224-x86_64

Short description of error
Annotations inside a nodegroup layout also show in the mother layer (Shader editor)



Event Timeline

Antonio Vazquez (antoniov) lowered the priority of this task from Needs Triage by Developer to Needs Information from User.

I cannot reproduce on Windows 10

Could you download the build of today and test again? Yesterday I did a change to this.


  • Open and press tab

I'm guessing the expected behavior is to have a new annotation layer on to of the old one, with every new NodeGroup having its own annotation layer by default...but that feels more like a feature request...

Could you download the build of today..

Windows builder has currently stalled:

Could you check again (since windows builders are up again)?

blender-2.80.0-git.1b839e85e142-windows64 same behaviour as T63481#658801
Maybe if the alignment wasn't offset?

I'm unable to reproduce on my Windows System, maybe I'm doing something wrong.

Bastien Montagne (mont29) raised the priority of this task from Needs Information from User to Waiting for Developer to Reproduce.May 16 2019, 12:08 PM

@Antonio Vazquez (antoniov) What do you see when you press tab? (using T63481#658801)

The explanation is in here T53633#476581, unless you would like to work on this.