Crash when enter in Edit Mode and try to a vertice. #63509
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Reference: blender/blender#63509
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Crash when enter in Edit Mode and try to select a single vertice or multiple using box select. Doesn't crash using "select all" command.
Crash in new objects and in existing ones.
02 NO TEXTURE.blend
System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 416.94
Blender Version
Broken: version: 2.80 (sub 55), branch: blender2.7, commit date: 2019-04-09 18:12, hash:
009dbc2bc9
Worked: (optional)
Short description of error
[Please fill out a short description of the error here]
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @SamuelTelles
Added subscriber: @nBurn
Confirmed error with a recent 2.80 Win64 daily build:
blender-2.80-009dbc2bc9fb-win64
win64_cmake_vs2017 build# 800
Console log:
Box selection on the attached blend worked with an earlier 2.80 Win64 build:
blender-2.80-17c15798c35f-win64
win64_cmake_vs2017 build# 774
Added subscriber: @0rAngE
The culprit is X-Ray set to =1:
(VIEW3D_PT_shading) Shading (DropDown) > X-Ray (Enabled, and set to =1)
I was just about to post a bug report, and did a search and found this.
I'll paste here what I had already written:
System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35
Blender Version
Broken: version: 2.80 (
009dbc2bc9
)Worked: Haven't used buildbots in about 4 weeks, it was fine before that!
Short description of error
(VIEW3D_PT_shading) Shading (DropDown) > X-Ray (Enabled, and set to =1)
This crashes blender when using BoxSelect in EditMode (Vertex).
In addition, it also makes some Vertices of the (Default) Cube unselectable.
All this happens only when X-Ray is set fully to =1
Exact steps for others to reproduce the error
Using the default startup:
- (VIEW3D_PT_shading) Shading (DropDown) > X-Ray (Enabled, and set to =1)
Added subscribers: @ZedDB, @mont29
I just tested with a fresh compile from source (at commit
d1cda823e0
) and do not get a crash (Windows x64).@ZedDB or @mont29 want to confirm?
Changed status from 'Open' to: 'Resolved'
@nBurn do not set the priority yourself. You can always ping one of the developers, otherwise this bug report would have been missed. EDIT: Sorry didn't know you had commit rights (so a dev). Anyways you should always assign someone to the bug. Otherwise it will take a lot longer until anyone takes a look at it.
Thankfully someone else reported the same issue and I fixed it yesterday #63467