The popover is not very popular, instead it can go in the sidebar in its own Collections tab. This way animators can have it permanently open for example and don't need an outliner.
- To Do
no, please, that panel is super useful in production! (the object types visibility)
the only thing i'd change aboout it it's it shouldnt affect the objects visibility togleability in the outliner, it should be something superficial only for the viewoort, its a restriction so you dont move things my mistake or to be able to see what you need to see, but you dont want it changing properties.
Also if it's local to a view it's great for filtering out whatever you need to see in one view or other.
This would remove the icon which currently changes based on the options inside the popover.
This means you wouldn't know at a glance if you have any object types hidden or un-selectable.
Since there are (at least) two ways to make something hidden / un-selectable - I wanted to avoid users having to search in a collapsed panel/region for eg, to find their object type can't be selected.
Would prefer design tasks don't add in unrelated changes in replies too, it makes things hard to follow and adds noise (anyone wanted to read about the original task now needs to wade though unrelated discussion).
I think this should be in its own category tab? Right now it's expanded by default along with the other panels. If you've got lots of collections this pushes down the annotations a lot, and is not ideal for performance either.
Well, there are a lot of "Collections" and "Visibilities" over interface already)
If we are talking about a production scene, you can have enough collections to fill most of the vertical space of the viewport.
Does it mean, it should be the rightmost button on a panel?