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[Industry Compatible Keymap] Selectionmode operator dosen't work on a custom keymap
Open, Confirmed, MediumPublic


System Information
Nvidia RTX 2080:

Blender Version
Broken: example: 2.80, edc1b0167518 (Date: 2019-04-16 , 06:07)

Short description of error

  1. Open Blender, Open the User Preference and navigate to Keymaps
  2. Switch to the Industry Compatible Keymap** and export it into the Keyconfig Folder in Blender (blender/2.80/scripts/presets/keyconfig) and save preference and close Blender.
  3. Open Blender, Open the User Preference and navigate to Keymaps and switch to your custom saved "Industry Compatible Keymap"**
  4. Go to the Section 3D View -> Object NonModal

There should be than a error:

If you switch to the Industry Compatible Keymap and than back to your Custom Keymap the error should be gone for some strange reasons.

Also here a video:



Event Timeline

Edward Agwi (SHiv0r) updated the task description. (Show Details)
Edward Agwi (SHiv0r) edited projects, added BF Blender: 2.8; removed BF Blender.

It's because the operator lives inside the keymap and is only loaded when the keymap is selected.

@Campbell Barton (campbellbarton) What to do? Currently this is just a limitation, although I guess we could add the ability to directly set the mesh element modes inside Blender proper?

I would also very much like to see this fixed. I created a report about this a couple of days ago: T64809

William Reynish (billreynish) triaged this task as Confirmed, Low priority.May 20 2019, 4:35 PM
William Reynish (billreynish) raised the priority of this task from Confirmed, Low to Confirmed, Medium.

@Campbell Barton (campbellbarton) We've got a lot of reports on this now - probably best we fix this by moving these operators into Blender proper.

I just started using Blender as a longtime user of 3ds max. This is one of the biggest issues I've found so far - it's really frustrating to have to switch to industry compatible and back to my keybinds every time I load Blender.