[Industry Compatible Keymap] Selectionmode operator dosen't work on a custom keymap #63653

Closed
opened 2019-04-16 10:37:06 +02:00 by Edward Agwi · 19 comments

System Information
Windows10:
Nvidia RTX 2080:

Blender Version
Broken: example: 2.80, edc1b01675 (Date: 2019-04-16 , 06:07)

Short description of error

  1. Open Blender, Open the User Preference and navigate to Keymaps
  2. Switch to the Industry Compatible Keymap** and export it into the Keyconfig Folder in Blender (blender/2.80/scripts/presets/keyconfig) and save preference and
close Blender.
  1. Open Blender, Open the User Preference and navigate to Keymaps and switch to your custom saved "Industry Compatible Keymap"**
  2. Go to the Section 3D View -> Object NonModal

There should be than a error:

image.png

If you switch to the Industry Compatible Keymap and than back to your Custom Keymap the error should be gone for some strange reasons.

Also here a video: https://streamable.com/gzzdm

**System Information** Windows10: Nvidia RTX 2080: **Blender Version** Broken: example: 2.80, edc1b0167518 (Date: 2019-04-16 , 06:07) **Short description of error** 1. Open Blender, Open the User Preference and navigate to Keymaps 2. Switch to the Industry Compatible Keymap** and export it into the Keyconfig Folder in Blender (blender/2.80/scripts/presets/keyconfig) and save preference and ``` close Blender. ``` 3. Open Blender, Open the User Preference and navigate to Keymaps and switch to your custom saved "Industry Compatible Keymap"** 4. Go to the Section 3D View -> Object NonModal There should be than a error: ![image.png](https://archive.blender.org/developer/F6950865/image.png) If you switch to the Industry Compatible Keymap and than back to your Custom Keymap the error should be gone for some strange reasons. Also here a video: https://streamable.com/gzzdm
Author

Added subscriber: @Shiv0r

Added subscriber: @Shiv0r

#68497 was marked as duplicate of this issue

#68497 was marked as duplicate of this issue

#68363 was marked as duplicate of this issue

#68363 was marked as duplicate of this issue

#64809 was marked as duplicate of this issue

#64809 was marked as duplicate of this issue

Added subscribers: @ideasman42, @WilliamReynish

Added subscribers: @ideasman42, @WilliamReynish

It's because the operator lives inside the keymap and is only loaded when the keymap is selected.

@ideasman42 What to do? Currently this is just a limitation, although I guess we could add the ability to directly set the mesh element modes inside Blender proper?

It's because the operator lives inside the keymap and is only loaded when the keymap is selected. @ideasman42 What to do? Currently this is just a limitation, although I guess we could add the ability to directly set the mesh element modes inside Blender proper?

Added subscriber: @Alphyn

Added subscriber: @Alphyn

I would also very much like to see this fixed. I created a report about this a couple of days ago: #64809

I would also very much like to see this fixed. I created a report about this a couple of days ago: #64809

Added subscriber: @John_Do

Added subscriber: @John_Do

Added subscriber: @thurek

Added subscriber: @thurek

Added subscriber: @rjg

Added subscriber: @rjg

Added subscriber: @TheCGCy

Added subscriber: @TheCGCy

@ideasman42 We've got a lot of reports on this now - probably best we fix this by moving these operators into Blender proper.

@ideasman42 We've got a lot of reports on this now - probably best we fix this by moving these operators into Blender proper.

Added subscriber: @vx

Added subscriber: @vx

Added subscriber: @PogoP

Added subscriber: @PogoP

I just started using Blender as a longtime user of 3ds max. This is one of the biggest issues I've found so far - it's really frustrating to have to switch to industry compatible and back to my keybinds every time I load Blender.

I just started using Blender as a longtime user of 3ds max. This is one of the biggest issues I've found so far - it's really frustrating to have to switch to industry compatible and back to my keybinds every time I load Blender.

Added subscriber: @Positivity

Added subscriber: @Positivity

This issue was referenced by 23d19c2b0d

This issue was referenced by 23d19c2b0dd3f47339ef07be39d47c41848be39b

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Campbell Barton self-assigned this 2019-09-05 20:48:16 +02:00
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Reference: blender/blender#63653
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