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Overlay: Implement Mesh Analysis Overlay
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Description

There are multiple sides to this issue.

  1. we don't draw an overlay for it.
  2. the calculation of the colors was in blender 2.79 a per mesh attribute, now it is a 3d view attribute.

The activation of the drawing should trigger the calculation of the colors (draw_cache_mesh).

What colors will be shown is currently a tool setting. also the data is stored in the BMesh (derivedVertColor, derivedFaceColor)
So question is how far will we implement this. eg. should the tool setting become a per view setting (and therefore the data will also be placed there).

Note to self:

  • change derivedVertColor and derivedFaceColor to weight. Assign color in shader.

Details

Differential Revisions
D4707: Overlay: 3D Printing
Type
To Do

Event Timeline

Jeroen Bakker (jbakker) triaged this task as Confirmed, High priority.
Brecht Van Lommel (brecht) changed Type from Bug to To Do.Apr 18 2019, 10:48 AM
Jeroen Bakker (jbakker) closed this task as Resolved.Apr 25 2019, 11:29 AM