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Overlay: Implement Mesh Analysis Overlay
Closed, ResolvedPublic


There are multiple sides to this issue.

  1. we don't draw an overlay for it.
  2. the calculation of the colors was in blender 2.79 a per mesh attribute, now it is a 3d view attribute.

The activation of the drawing should trigger the calculation of the colors (draw_cache_mesh).

What colors will be shown is currently a tool setting. also the data is stored in the BMesh (derivedVertColor, derivedFaceColor)
So question is how far will we implement this. eg. should the tool setting become a per view setting (and therefore the data will also be placed there).

Note to self:

  • change derivedVertColor and derivedFaceColor to weight. Assign color in shader.


Differential Revisions
D4707: Overlay: 3D Printing
To Do

Event Timeline

Jeroen Bakker (jbakker) triaged this task as Confirmed, High priority.
Brecht Van Lommel (brecht) changed Type from Bug to To Do.Apr 18 2019, 10:48 AM
Jeroen Bakker (jbakker) closed this task as Resolved.Apr 25 2019, 11:29 AM