Operating system: Windows 10 64 bit
Graphics card: GeForce 1050 TI
Broken: 2.80, 5d8030b8f3cf, master, 2019-04-17
Short description of error
Emission shader in Cycles applied as material and set to a certain color and set to strength higher than 1 still gets reflected as strength 1. For example, red color is used in an emission shader, strength is set to 5, the object becomes almost white with some glow. But a reflective/glossy object nearby still reflects it as just red, as if strength was 1.
Exact steps for others to reproduce the error
- Use Cycles engine
- Create a plane, make it glossy (decrease roughness) in Principled BSDF.
- Create a plane on top of it, use Emission node for it as a material.
- Set Emission color to pure red, set Emission strength to 5
- Render with Cycles
- Emission object will be white (due to Emission strength), while reflection of it will be red.