Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 260M/PCIe/SSE2 NVIDIA Corporation 3.3.0
Broken: version: 2.80 (sub 57), branch: blender2.7, commit date: 2019-04-17 19:26, hash: rBb46245470f79
Worked: version: 2.80 (sub 55), branch: blender2.7, commit date: 2019-04-09 18:12, hash: rB009dbc2bc9fb
Short description of error
This is kind of weird, but I'll try to be concise as possible. If I open Blender with the default startup file and select materials, it crashes. If I open it with the default start up file, select Cycles, then back to Eevee (instantly), then materials, it also crashes. However if I change from Eevee to Cycles, click the materials tab, then change back to Eevee, then select materials again, it doesn't crash.
After all that, hitting Ctrl+N and creating a new general file, and selecting materials then causes the crash to happen again.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
- Open blender with the default start up file with Render Engine set to the default (Eevee) engine.
- Click on Materials in the Properties panel.
- The materials panel will load, and the program will crash about half a second later.
Also, I was digging through and found the debug cmd scripts. I used the blender_factory_startup one, and have attached the text files.