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Texture painting - Tools Tab - Brush Panel - Brush Colors in color picker are dull
Closed, ArchivedPublic


System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35

Blender Version
Broken: version: 2.80 (sub 55), branch: blender2.7, commit date: 2019-04-09 18:12, hash: rB009dbc2bc9fb
Worked: (optional)

Stumbled across this behaviour when comparing the double entry in the Gradient subpanel. Here the secondary color gets displayed too. And when you compare those two identical secondary colors, then the one in the color picker is much duller. But it is the same color. The difference is very visible at the turquoise color.

Same in the panel in the header. So something seems to be broken here with the display of this color element.

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Open Blender, add object, switch to texture paint and add a texture.

Open the Brush panel, open color picker and gradient panel. Tick gradient to have the tools. Compare the secondary colors.



Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.

I'm guessing this might be color management related?

Lukas Stockner (lukasstockner97) closed this task as Archived.

As far as I can tell, this issue is somewhat misleading - at first glance it appears to be a color management issue, but what actually happens is that enabling the Gradient option disables the Color Picker controls. Note that by toggling the Gradient checkbox, you can swap which of the two colors appears dull and that the Color Swap button changes along with the colors.

I'm closing this for now since it's not an actual bug, but the UI could maybe be improved here (@William Reynish (billreynish) ?)

Yes it could. Solid/Gradient is really like an enum, and we should present it as such. The Gradient toggle can be made into a two-item enum in RNA, and then the UI can be re-organized to match.